Added demonstration
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@@ -131,6 +131,7 @@ CString ThemeManager::GetPathTo( ThemeElement te, CString sThemeName )
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case GRAPHIC_GAMEPLAY_DANGER_TEXT: sAssetPrefix = "Graphics\\gameplay danger text"; break;
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case GRAPHIC_GAMEPLAY_DIFFICULTY_BANNER_ICONS: sAssetPrefix = "Graphics\\gameplay difficulty banner icons";break;
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case GRAPHIC_GAMEPLAY_DIFFICULTY_BANNER_FRAME: sAssetPrefix = "Graphics\\gameplay difficulty banner frame";break;
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case GRAPHIC_GAMEPLAY_DEMONSTRATION: sAssetPrefix = "Graphics\\gameplay demonstration"; break;
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case GRAPHIC_GAMEPLAY_FAILED: sAssetPrefix = "Graphics\\gameplay failed"; break;
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case GRAPHIC_GAMEPLAY_HERE_WE_GO: sAssetPrefix = "Graphics\\gameplay here we go"; break;
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case GRAPHIC_GAMEPLAY_JUDGEMENT: sAssetPrefix = "Graphics\\gameplay judgement 1x9"; break;
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@@ -247,6 +248,7 @@ CString ThemeManager::GetPathTo( ThemeElement te, CString sThemeName )
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case SOUND_GAMEPLAY_ONI_GAIN_LIFE: sAssetPrefix = "Sounds\\gameplay oni gain life"; break;
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case SOUND_GAMEPLAY_ONI_LOSE_LIFE: sAssetPrefix = "Sounds\\gameplay oni lose life"; break;
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case SOUND_GAMEPLAY_ONI_DIE: sAssetPrefix = "Sounds\\gameplay oni die"; break;
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case SOUND_INSERT_COIN: sAssetPrefix = "Sounds\\insert coin"; break;
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case SOUND_MENU_BACK: sAssetPrefix = "Sounds\\menu back"; break;
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case SOUND_MENU_EXPLANATION_SWOOSH: sAssetPrefix = "Sounds\\menu explanation swoosh"; break;
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case SOUND_MENU_INVALID: sAssetPrefix = "Sounds\\menu invalid"; break;
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