Added demonstration
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@@ -23,7 +23,6 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
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GameState::GameState()
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{
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m_CurGame = GAME_DANCE;
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m_CurGame = GAME_DANCE;
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Reset();
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}
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@@ -44,6 +43,7 @@ void GameState::Reset()
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m_SongSortOrder = SORT_GROUP;
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m_PlayMode = PLAY_MODE_INVALID;
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m_bEditing = false;
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m_bDemonstration = false;
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m_iCurrentStageIndex = 0;
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@@ -208,7 +208,9 @@ bool GameState::IsExtraStage2()
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CString GameState::GetStageText()
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{
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if( IsFinalStage() )
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if( m_bDemonstration )
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return "Demo";
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else if( IsFinalStage() )
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return "Final";
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else if( IsExtraStage() )
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return "Extra";
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