Simplify, so I don't have to wrap every call to Mode.
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@@ -346,7 +346,7 @@ void NoteField::DrawPrimitives()
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for( int c=0; c<GetNumTracks(); c++ ) // for each arrow column
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{
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GAMESTATE->m_Position->BeginDrawTrack(m_PlayerNumber, c);
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g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
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/////////////////////////////////
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// Draw all HoldNotes in this column (so that they appear under the tap notes)
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@@ -414,7 +414,7 @@ void NoteField::DrawPrimitives()
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m_NoteDisplay[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail );
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}
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GAMESTATE->m_Position->EndDrawTrack(m_PlayerNumber, c);
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g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
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}
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}
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