Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
texture creation, so it can be removed.)
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@@ -204,8 +204,6 @@ void RageBitmapTexture::Create(
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// save information about the texture
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m_iTextureWidth = ddsd.Width;
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m_iTextureHeight = ddsd.Height;
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m_TextureFormat = ddsd.Format;
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if( bStretch )
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{
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