Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond

texture creation, so it can be removed.)
This commit is contained in:
Glenn Maynard
2002-10-20 05:13:34 +00:00
parent d997eb6c03
commit f15a46f431
2 changed files with 3 additions and 6 deletions
-2
View File
@@ -204,8 +204,6 @@ void RageBitmapTexture::Create(
// save information about the texture
m_iTextureWidth = ddsd.Width;
m_iTextureHeight = ddsd.Height;
m_TextureFormat = ddsd.Format;
if( bStretch )
{