Improve handling of errors in lua functions and speed up calls. (#1427)

This commit is contained in:
Kyzentun
2017-04-04 11:36:23 -07:00
committed by Colby Klein
parent 86dbab0100
commit f10e3ae36a
21 changed files with 38 additions and 86 deletions
+1 -2
View File
@@ -502,8 +502,7 @@ void UnlockManager::Load()
current.PushSelf( L );
// call function with 1 argument and 0 results
RString error= "Lua error in command: ";
LuaHelpers::RunScriptOnStack(L, error, 1, 0, true);
LuaHelpers::RunScriptOnStack(L, 1, 0);
if( current.m_bRoulette )
m_RouletteCodes.insert( current.m_sEntryID );