Improve handling of errors in lua functions and speed up calls. (#1427)

This commit is contained in:
Kyzentun
2017-04-04 12:36:23 -06:00
committed by Colby Klein
parent 86dbab0100
commit f10e3ae36a
21 changed files with 38 additions and 86 deletions
+5 -10
View File
@@ -458,8 +458,7 @@ static bool ValidateFromLua( const RString &sAnswer, RString &sErrorOut )
bool valid= false;
RString error= "Lua error in ScreenTextEntry Validate: ";
if(LuaHelpers::RunScriptOnStack(L, error, 2, 2, true))
if(LuaHelpers::RunScriptOnStack(L, 2, 2))
{
if(!lua_isstring(L, -1) || !lua_isboolean(L, -2))
{
@@ -492,8 +491,7 @@ static void OnOKFromLua( const RString &sAnswer )
g_OnOKFunc.PushSelf( L );
// Argument 1 (answer):
lua_pushstring( L, sAnswer );
RString error= "Lua error in ScreenTextEntry OnOK: ";
LuaHelpers::RunScriptOnStack(L, error, 1, 0, true);
LuaHelpers::RunScriptOnStack(L, 1, 0);
LUA->Release(L);
}
@@ -507,8 +505,7 @@ static void OnCancelFromLua()
Lua *L = LUA->Get();
g_OnCancelFunc.PushSelf( L );
RString error= "Lua error in ScreenTextEntry OnCancel: ";
LuaHelpers::RunScriptOnStack(L, error, 0, 0, true);
LuaHelpers::RunScriptOnStack(L, 0, 0);
LUA->Release(L);
}
@@ -531,8 +528,7 @@ static bool ValidateAppendFromLua( const RString &sAnswerBeforeChar, RString &sA
bool append= false;
RString error= "Lua error in ScreenTextEntry ValidateAppend: ";
if(LuaHelpers::RunScriptOnStack(L, error, 2, 1, true))
if(LuaHelpers::RunScriptOnStack(L, 2, 1))
{
if( !lua_isboolean(L, -1) )
{
@@ -561,8 +557,7 @@ static RString FormatAnswerForDisplayFromLua( const RString &sAnswer )
lua_pushstring( L, sAnswer );
RString answer;
RString error= "Lua error in ScreenTextEntry FormatAnswerForDisplay: ";
if(LuaHelpers::RunScriptOnStack(L, error, 1, 1, true))
if(LuaHelpers::RunScriptOnStack(L, 1, 1))
{
if( !lua_isstring(L, -1) )
{