Improve handling of errors in lua functions and speed up calls. (#1427)

This commit is contained in:
Kyzentun
2017-04-04 11:36:23 -07:00
committed by Colby Klein
parent 86dbab0100
commit f10e3ae36a
21 changed files with 38 additions and 86 deletions
+1 -2
View File
@@ -547,8 +547,7 @@ void ScreenGameplay::Init()
++next_player_slot;
}
Enum::Push(L, GAMESTATE->GetCurrentStyle(PLAYER_INVALID)->m_StyleType);
RString err= "Error running MarginFunction: ";
if(LuaHelpers::RunScriptOnStack(L, err, 2, 3, true))
if(LuaHelpers::RunScriptOnStack(L, 2, 3))
{
RString marge= "Margin value must be a number.";
margins[PLAYER_1][0]= SafeFArg(L, -3, marge, 40);