Improve handling of errors in lua functions and speed up calls. (#1427)
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@@ -360,8 +360,7 @@ bool Screen::PassInputToLua(const InputEventPlus& input)
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{
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callback->second.PushSelf(L);
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lua_pushvalue(L, -2);
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RString error= "Error running input callback: ";
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LuaHelpers::RunScriptOnStack(L, error, 1, 1, true);
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LuaHelpers::RunScriptOnStack(L, 1, 1);
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handled= lua_toboolean(L, -1);
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lua_pop(L, 1);
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}
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