Improve handling of errors in lua functions and speed up calls. (#1427)
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@@ -177,8 +177,7 @@ void PercentageDisplay::Refresh()
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Lua *L = LUA->Get();
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m_FormatPercentScore.PushSelf( L );
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LuaHelpers::Push( L, fPercentDancePoints );
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RString Error= "Error running FormatPercentScore: ";
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LuaHelpers::RunScriptOnStack(L, Error, 1, 1, true); // 1 arg, 1 result
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LuaHelpers::RunScriptOnStack(L, 1, 1); // 1 arg, 1 result
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LuaHelpers::Pop( L, sNumToDisplay );
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LUA->Release(L);
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}
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