Improve handling of errors in lua functions and speed up calls. (#1427)
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@@ -26,8 +26,7 @@ void LuaExpressionTransform::TransformItemDirect( Actor &a, float fPositionOffse
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LuaHelpers::Push( L, fPositionOffsetFromCenter );
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LuaHelpers::Push( L, iItemIndex );
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LuaHelpers::Push( L, iNumItems );
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RString error= "Lua error in Transform function: ";
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LuaHelpers::RunScriptOnStack(L, error, 4, 0, true);
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LuaHelpers::RunScriptOnStack(L, 4, 0);
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LUA->Release(L);
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}
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