Improve handling of errors in lua functions and speed up calls. (#1427)

This commit is contained in:
Kyzentun
2017-04-04 11:36:23 -07:00
committed by Colby Klein
parent 86dbab0100
commit f10e3ae36a
21 changed files with 38 additions and 86 deletions
+1 -2
View File
@@ -762,8 +762,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
ASSERT( !lua_isnil(L, -1) );
lua_pushnumber( L, *pn ); // 1st parameter
RString error= "Lua GameCommand error: ";
LuaHelpers::RunScriptOnStack(L, error, 1, 0, true);
LuaHelpers::RunScriptOnStack(L, 1, 0);
}
LUA->Release(L);
}