Improve handling of errors in lua functions and speed up calls. (#1427)
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@@ -762,8 +762,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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ASSERT( !lua_isnil(L, -1) );
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lua_pushnumber( L, *pn ); // 1st parameter
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RString error= "Lua GameCommand error: ";
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LuaHelpers::RunScriptOnStack(L, error, 1, 0, true);
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LuaHelpers::RunScriptOnStack(L, 1, 0);
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}
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LUA->Release(L);
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}
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