Improve handling of errors in lua functions and speed up calls. (#1427)
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+2
-3
@@ -272,8 +272,7 @@ bool ActorUtil::LoadTableFromStackShowErrors( Lua *L )
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lua_pushvalue( L, -1 );
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func.SetFromStack( L );
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RString Error= "Lua runtime error: ";
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if( !LuaHelpers::RunScriptOnStack(L, Error, 0, 1, true) )
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if( !LuaHelpers::RunScriptOnStack(L, 0, 1) )
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{
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lua_pop( L, 1 );
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return false;
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@@ -287,7 +286,7 @@ bool ActorUtil::LoadTableFromStackShowErrors( Lua *L )
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lua_Debug debug;
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lua_getinfo( L, ">nS", &debug );
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Error = ssprintf( "%s: must return a table", debug.short_src );
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RString Error = ssprintf( "%s: must return a table", debug.short_src );
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LuaHelpers::ReportScriptError(Error, "LUA_ERROR");
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return false;
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