move AutoPlay

This commit is contained in:
Glenn Maynard
2006-11-21 05:02:55 +00:00
parent 186f47df98
commit f0dab15f30
11 changed files with 23 additions and 20 deletions
+5 -4
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "ScreenEdit.h"
#include "PrefsManager.h"
#include "GamePreferences.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "ScreenSaveSync.h"
@@ -2035,9 +2036,9 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
break;
case EDIT_BUTTON_TOGGLE_AUTOPLAY:
{
PREFSMAN->m_AutoPlay.Set( PREFSMAN->m_AutoPlay!=PC_HUMAN ? PC_HUMAN:PC_AUTOPLAY );
GamePreferences::m_AutoPlay.Set( GamePreferences::m_AutoPlay!=PC_HUMAN ? PC_HUMAN:PC_AUTOPLAY );
FOREACH_HumanPlayer( p )
GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
GAMESTATE->m_pPlayerState[p]->m_PlayerController = GamePreferences::m_AutoPlay;
}
break;
case EDIT_BUTTON_OFFSET_UP:
@@ -2075,7 +2076,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
const int iCol = GAMESTATE->GetCurrentStyle()->GameInputToColumn( input.GameI );
if( PREFSMAN->m_AutoPlay != PC_HUMAN || iCol == -1 )
if( GamePreferences::m_AutoPlay != PC_HUMAN || iCol == -1 )
return;
switch( input.pn )
@@ -2224,7 +2225,7 @@ void ScreenEdit::TransitionEditState( EditState em )
SetupCourseAttacks();
m_Player.Load( m_NoteDataEdit );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_AutoPlay;
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = GamePreferences::m_AutoPlay;
if( g_bEditorShowBGChangesPlay )
{