fix difficulty announcers

This commit is contained in:
Glenn Maynard
2003-01-27 00:34:06 +00:00
parent 66e468213f
commit f0b9e646bc
+7 -5
View File
@@ -407,11 +407,13 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
switch( iSelection )
{
case 0: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment easy") ); break;
case 1: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment medium") ); break;
case 2: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment hard") ); break;
case 3: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment oni") ); break;
case 4: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment endless") ); break;
case 0: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment beginner") ); break;
case 1: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment easy") ); break;
case 2: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment medium") ); break;
case 3: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment hard") ); break;
case 4: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment nonstop") ); break;
case 5: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment oni") ); break;
case 6: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment endless") ); break;
}
if( iSelection >= 3 ) // chose something on page 2