use standard name "isfinite", not "finite"

This commit is contained in:
Glenn Maynard
2006-06-15 03:15:41 +00:00
parent 38a7ff109e
commit f0b7631e3a
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -258,7 +258,7 @@ void PlayerOptions::FromString( const RString &sOptions, bool bWarnOnInvalid )
else if( *s[0]=='*' )
{
sscanf( *s, "*%f", &speed );
if( !finite(speed) )
if( !isfinite(speed) )
speed = 1.0f;
}
}
@@ -280,7 +280,7 @@ void PlayerOptions::FromString( const RString &sOptions, bool bWarnOnInvalid )
}
else if( sscanf( sBit, "c%f", &level ) == 1 )
{
if( !finite(level) || level <= 0.0f )
if( !isfinite(level) || level <= 0.0f )
level = 200.0f; // Just pick some value.
SET_FLOAT( fScrollBPM )
SET_FLOAT( fTimeSpacing )