use standard name "isfinite", not "finite"
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@@ -258,7 +258,7 @@ void PlayerOptions::FromString( const RString &sOptions, bool bWarnOnInvalid )
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else if( *s[0]=='*' )
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{
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sscanf( *s, "*%f", &speed );
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if( !finite(speed) )
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if( !isfinite(speed) )
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speed = 1.0f;
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}
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}
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@@ -280,7 +280,7 @@ void PlayerOptions::FromString( const RString &sOptions, bool bWarnOnInvalid )
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}
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else if( sscanf( sBit, "c%f", &level ) == 1 )
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{
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if( !finite(level) || level <= 0.0f )
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if( !isfinite(level) || level <= 0.0f )
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level = 200.0f; // Just pick some value.
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SET_FLOAT( fScrollBPM )
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SET_FLOAT( fTimeSpacing )
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