move PlayerStageStats into a separate file
This commit is contained in:
@@ -1,98 +1,13 @@
|
||||
/* StageStats - Contains statistics for one stage of play - either one song, or a whole course. */
|
||||
|
||||
#ifndef STAGE_STATS_H
|
||||
#define STAGE_STATS_H
|
||||
#ifndef StageStats_H
|
||||
#define StageStats_H
|
||||
|
||||
#include "PlayerNumber.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "Grade.h"
|
||||
#include "RadarValues.h"
|
||||
#include <map>
|
||||
#include "PlayerStageStats.h"
|
||||
class Song;
|
||||
class Steps;
|
||||
class Style;
|
||||
|
||||
struct PlayerStageStats
|
||||
{
|
||||
PlayerStageStats() { Init(); }
|
||||
void Init();
|
||||
|
||||
void AddStats( const PlayerStageStats& other ); // accumulate
|
||||
|
||||
Grade GetGrade() const;
|
||||
float GetPercentDancePoints() const;
|
||||
vector<Steps*> vpSteps;
|
||||
float fAliveSeconds; // how far into the music did they last before failing? Updated by Gameplay, scaled by music rate.
|
||||
|
||||
/* Set if the player actually failed at any point during the song. This is always
|
||||
* false in FAIL_OFF. If recovery is enabled and two players are playing,
|
||||
* this is only set if both players were failing at the same time. */
|
||||
bool bFailed;
|
||||
|
||||
/* This indicates whether the player bottomed out his bar/ran out of lives at some
|
||||
* point during the song. It's set in all fail modes. */
|
||||
bool bFailedEarlier;
|
||||
int iPossibleDancePoints;
|
||||
int iActualDancePoints;
|
||||
int iTapNoteScores[NUM_TAP_NOTE_SCORES];
|
||||
int iHoldNoteScores[NUM_HOLD_NOTE_SCORES];
|
||||
int iCurCombo;
|
||||
int iMaxCombo;
|
||||
int iCurMissCombo;
|
||||
int iScore;
|
||||
int iCurMaxScore;
|
||||
int iMaxScore;
|
||||
int iBonus; // bonus to be added on screeneval
|
||||
RadarValues radarPossible; // filled in by ScreenGameplay on start of notes
|
||||
RadarValues radarActual;
|
||||
float fSecondsBeforeFail; // -1 means didn't/hasn't failed
|
||||
/* The number of songs played and passed, respectively. */
|
||||
int iSongsPassed;
|
||||
int iSongsPlayed;
|
||||
int iTotalError;
|
||||
|
||||
// workout
|
||||
float fCaloriesBurned;
|
||||
|
||||
map<float,float> fLifeRecord;
|
||||
void SetLifeRecordAt( float fLife, float fSecond );
|
||||
void GetLifeRecord( float *fLifeOut, int iNumSamples ) const;
|
||||
float GetLifeRecordAt( float fSecond ) const;
|
||||
float GetLifeRecordLerpAt( float fSecond ) const;
|
||||
|
||||
struct Combo_t
|
||||
{
|
||||
/* Start and size of this combo, in the same scale as the combo list mapping and
|
||||
* the life record. */
|
||||
float fStartSecond, fSizeSeconds;
|
||||
|
||||
/* Combo size, in steps. */
|
||||
int cnt;
|
||||
|
||||
/* Size of the combo that didn't come from this stage (rollover from the last song).
|
||||
* (This is a subset of cnt.) */
|
||||
int rollover;
|
||||
|
||||
/* Get the size of the combo that came from this song. */
|
||||
int GetStageCnt() const { return cnt - rollover; }
|
||||
|
||||
Combo_t(): fStartSecond(0), fSizeSeconds(0), cnt(0), rollover(0) { }
|
||||
bool IsZero() const { return fStartSecond < 0; }
|
||||
};
|
||||
vector<Combo_t> ComboList;
|
||||
float fFirstSecond;
|
||||
float fLastSecond;
|
||||
|
||||
int GetComboAtStartOfStage() const;
|
||||
bool FullComboOfScore( TapNoteScore tnsAllGreaterOrEqual ) const;
|
||||
bool FullCombo() const { return FullComboOfScore(TNS_GREAT); }
|
||||
bool SingleDigitsOfScore( TapNoteScore tnsAllGreaterOrEqual ) const;
|
||||
bool OneOfScore( TapNoteScore tnsAllGreaterOrEqual ) const;
|
||||
int GetTotalTaps() const;
|
||||
float GetPercentageOfTaps( TapNoteScore tns ) const;
|
||||
void UpdateComboList( float fSecond, bool rollover );
|
||||
Combo_t GetMaxCombo() const;
|
||||
};
|
||||
|
||||
struct StageStats
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user