disable broken "ReverseDrawOrder"
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@@ -360,7 +360,11 @@ void NoteField::DrawPrimitives()
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//
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//
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float fSelectedRangeGlow = SCALE( cosf(RageTimer::GetTimeSinceStart()*2), -1, 1, 0.1f, 0.3f );
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float fSelectedRangeGlow = SCALE( cosf(RageTimer::GetTimeSinceStart()*2), -1, 1, 0.1f, 0.3f );
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CString ColDisplay = NOTESKIN->GetMetric(m_PlayerNumber, "NoteDisplay", "ReverseDrawOrder");
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/* This isn't good. A single note skin can be used for any number of play
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* styles with completely different column layouts, eg. doubles, solo.
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* Also, please be sure to update all note skins when making a change; don't
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* simply update Dance and break everything else. */
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// CString ColDisplay = NOTESKIN->GetMetric(m_PlayerNumber, "NoteDisplay", "ReverseDrawOrder");
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for( int c=0; c<GetNumTracks(); c++ ) // for each arrow column
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for( int c=0; c<GetNumTracks(); c++ ) // for each arrow column
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{
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{
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@@ -407,14 +411,14 @@ void NoteField::DrawPrimitives()
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int last = iLastIndexToDraw;
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int last = iLastIndexToDraw;
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int increment = 1;
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int increment = 1;
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if (ColDisplay[c] == '1')
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/* if (ColDisplay[c] == '1')
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{
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{
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first = iLastIndexToDraw;
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first = iLastIndexToDraw;
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last = iFirstIndexToDraw;
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last = iFirstIndexToDraw;
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increment = -1;
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increment = -1;
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}
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}
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*/
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for( i=first; (increment * i) <= (increment * last); i+=increment ) // for each row
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for( i=first; i <= last; i+=increment ) // for each row
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{
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{
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if( GetTapNote(c, i) == TAP_EMPTY ) // no note here
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if( GetTapNote(c, i) == TAP_EMPTY ) // no note here
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continue; // skip
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continue; // skip
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