disable broken "ReverseDrawOrder"

This commit is contained in:
Glenn Maynard
2003-07-15 00:20:55 +00:00
parent 8a5558e243
commit f09200a21d
+8 -4
View File
@@ -360,7 +360,11 @@ void NoteField::DrawPrimitives()
//
float fSelectedRangeGlow = SCALE( cosf(RageTimer::GetTimeSinceStart()*2), -1, 1, 0.1f, 0.3f );
CString ColDisplay = NOTESKIN->GetMetric(m_PlayerNumber, "NoteDisplay", "ReverseDrawOrder");
/* This isn't good. A single note skin can be used for any number of play
* styles with completely different column layouts, eg. doubles, solo.
* Also, please be sure to update all note skins when making a change; don't
* simply update Dance and break everything else. */
// CString ColDisplay = NOTESKIN->GetMetric(m_PlayerNumber, "NoteDisplay", "ReverseDrawOrder");
for( int c=0; c<GetNumTracks(); c++ ) // for each arrow column
{
@@ -407,14 +411,14 @@ void NoteField::DrawPrimitives()
int last = iLastIndexToDraw;
int increment = 1;
if (ColDisplay[c] == '1')
/* if (ColDisplay[c] == '1')
{
first = iLastIndexToDraw;
last = iFirstIndexToDraw;
increment = -1;
}
for( i=first; (increment * i) <= (increment * last); i+=increment ) // for each row
*/
for( i=first; i <= last; i+=increment ) // for each row
{
if( GetTapNote(c, i) == TAP_EMPTY ) // no note here
continue; // skip