remove ProTimingDisplay; too hard to read to be useful

This commit is contained in:
Glenn Maynard
2005-01-25 18:22:22 +00:00
parent b24c6ca6e3
commit f083765d69
9 changed files with 7 additions and 164 deletions
-5
View File
@@ -32,7 +32,6 @@ void PlayerOptions::Init()
m_fRandomSpeed = 0; m_SpeedfRandomSpeed = 1.0f;
ZERO( m_bTurns );
ZERO( m_bTransforms );
m_bProTiming = false;
m_ScoreDisplay = SCORING_ADD;
m_sNoteSkin = "default";
}
@@ -158,8 +157,6 @@ CString PlayerOptions::GetString() const
if( m_bTransforms[TRANSFORM_NOHANDS] ) sReturn += "NoHands, ";
if( m_bTransforms[TRANSFORM_NOQUADS] ) sReturn += "NoQuads, ";
if( m_bProTiming ) sReturn += "ProTiming, ";
if( m_fSkew==1 && m_fPerspectiveTilt==-1 )
sReturn += "Incoming, ";
else if( m_fSkew==1 && m_fPerspectiveTilt==+1 )
@@ -295,7 +292,6 @@ void PlayerOptions::FromString( CString sOptions )
else if( sBit == "blind" ) SET_FLOAT( fBlind )
else if( sBit == "cover" ) SET_FLOAT( fCover )
else if( sBit == "passmark" ) SET_FLOAT( fPassmark )
else if( sBit == "protiming") m_bProTiming = on;
else if( sBit == "overhead" ) { m_fSkew = 0; m_fPerspectiveTilt = 0; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
else if( sBit == "incoming" ) { m_fSkew = level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
else if( sBit == "space" ) { m_fSkew = level; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
@@ -518,7 +514,6 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
COMPARE(m_fDark);
COMPARE(m_fBlind);
COMPARE(m_fCover);
COMPARE(m_bProTiming);
COMPARE(m_fPerspectiveTilt);
COMPARE(m_fSkew);
COMPARE(m_sNoteSkin);