GROUP_ALL_MUSIC -> GROUP_ALL

use GROUP_ALL as sentinel value in PreferredCourse
This commit is contained in:
Chris Danford
2005-06-24 06:06:16 +00:00
parent 94c495fa79
commit f0335f486c
10 changed files with 22 additions and 19 deletions
+3 -3
View File
@@ -438,7 +438,7 @@ static void GetSongsFromVector( const vector<Song*> &Songs, vector<Song*> &AddTo
AddTo.clear();
for( unsigned i=0; i<Songs.size(); i++ )
if( sGroupName==GROUP_ALL_MUSIC || sGroupName==Songs[i]->m_sGroupName )
if( sGroupName==GROUP_ALL || sGroupName==Songs[i]->m_sGroupName )
if( SongManager::GetNumStagesForSong(Songs[i]) <= iMaxStages )
AddTo.push_back( Songs[i] );
}
@@ -944,12 +944,12 @@ void SongManager::GetExtraStageInfo( bool bExtra2, const Style *sd,
Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out )
{
CString sGroup = GAMESTATE->m_sPreferredSongGroup;
if( sGroup == GROUP_ALL_MUSIC )
if( sGroup == GROUP_ALL )
{
if( GAMESTATE->m_pCurSong == NULL )
{
/* This normally shouldn't happen, but it's helpful to permit it for testing. */
LOG->Warn( "GetExtraStageInfo() called in GROUP_ALL_MUSIC, but GAMESTATE->m_pCurSong == NULL" );
LOG->Warn( "GetExtraStageInfo() called in GROUP_ALL, but GAMESTATE->m_pCurSong == NULL" );
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
}
sGroup = GAMESTATE->m_pCurSong->m_sGroupName;