GROUP_ALL_MUSIC -> GROUP_ALL
use GROUP_ALL as sentinel value in PreferredCourse
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@@ -32,7 +32,7 @@ void ScreenSelectGroup::Init()
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{
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if( !PREFSMAN->m_bShowSelectGroup )
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{
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GAMESTATE->m_sPreferredSongGroup.Set( GROUP_ALL_MUSIC );
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GAMESTATE->m_sPreferredSongGroup.Set( GROUP_ALL );
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HandleScreenMessage( SM_GoToNextScreen );
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return;
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}
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@@ -224,9 +224,9 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
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m_bChosen = true;
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GAMESTATE->m_pCurSong.Set( NULL );
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GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL_MUSIC : m_GroupList.GetSelectionName() );
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GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL : m_GroupList.GetSelectionName() );
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if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL_MUSIC )
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if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL )
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SOUND->PlayOnceFromAnnouncer( "select group comment all music" );
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else
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SOUND->PlayOnceFromAnnouncer( "select group comment general" );
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