GROUP_ALL_MUSIC -> GROUP_ALL

use GROUP_ALL as sentinel value in PreferredCourse
This commit is contained in:
Chris Danford
2005-06-24 06:06:16 +00:00
parent 94c495fa79
commit f0335f486c
10 changed files with 22 additions and 19 deletions
+3 -3
View File
@@ -32,7 +32,7 @@ void ScreenSelectGroup::Init()
{
if( !PREFSMAN->m_bShowSelectGroup )
{
GAMESTATE->m_sPreferredSongGroup.Set( GROUP_ALL_MUSIC );
GAMESTATE->m_sPreferredSongGroup.Set( GROUP_ALL );
HandleScreenMessage( SM_GoToNextScreen );
return;
}
@@ -224,9 +224,9 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
m_bChosen = true;
GAMESTATE->m_pCurSong.Set( NULL );
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL_MUSIC : m_GroupList.GetSelectionName() );
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL : m_GroupList.GetSelectionName() );
if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL_MUSIC )
if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL )
SOUND->PlayOnceFromAnnouncer( "select group comment all music" );
else
SOUND->PlayOnceFromAnnouncer( "select group comment general" );