GROUP_ALL_MUSIC -> GROUP_ALL

use GROUP_ALL as sentinel value in PreferredCourse
This commit is contained in:
Chris Danford
2005-06-24 06:06:16 +00:00
parent 94c495fa79
commit f0335f486c
10 changed files with 22 additions and 19 deletions
+2 -2
View File
@@ -410,7 +410,7 @@ public:
defOut.bOneChoiceForAllPlayers = true;
defOut.m_bAllowThemeItems = false; // we theme the text ourself
defOut.name = "Group";
Default.m_sSongGroup = GROUP_ALL_MUSIC;
Default.m_sSongGroup = GROUP_ALL;
vector<CString> vSongGroups;
SONGMAN->GetSongGroupNames( vSongGroups );
@@ -419,7 +419,7 @@ public:
{
defOut.choices.push_back( "AllGroups" );
GameCommand mc;
mc.m_sSongGroup = GROUP_ALL_MUSIC;
mc.m_sSongGroup = GROUP_ALL;
ListEntries.push_back( mc );
}