GROUP_ALL_MUSIC -> GROUP_ALL
use GROUP_ALL as sentinel value in PreferredCourse
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@@ -410,7 +410,7 @@ public:
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defOut.bOneChoiceForAllPlayers = true;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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defOut.name = "Group";
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Default.m_sSongGroup = GROUP_ALL_MUSIC;
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Default.m_sSongGroup = GROUP_ALL;
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vector<CString> vSongGroups;
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SONGMAN->GetSongGroupNames( vSongGroups );
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@@ -419,7 +419,7 @@ public:
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{
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defOut.choices.push_back( "AllGroups" );
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GameCommand mc;
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mc.m_sSongGroup = GROUP_ALL_MUSIC;
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mc.m_sSongGroup = GROUP_ALL;
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ListEntries.push_back( mc );
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}
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