GROUP_ALL_MUSIC -> GROUP_ALL
use GROUP_ALL as sentinel value in PreferredCourse
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@@ -114,7 +114,7 @@ void MusicWheel::Load( CString sType )
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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// make the preferred group the group of the last song played.
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if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL_MUSIC && !PREFSMAN->m_bPickExtraStage )
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if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL && !PREFSMAN->m_bPickExtraStage )
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{
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ASSERT(GAMESTATE->m_pCurSong);
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GAMESTATE->m_sPreferredSongGroup.Set( GAMESTATE->m_pCurSong->m_sGroupName );
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@@ -369,7 +369,7 @@ bool MusicWheel::SelectModeMenuItem()
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void MusicWheel::GetSongList(vector<Song*> &arraySongs, SortOrder so, CString sPreferredGroup )
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{
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vector<Song*> apAllSongs;
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// if( so==SORT_PREFERRED && GAMESTATE->m_sPreferredGroup!=GROUP_ALL_MUSIC)
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// if( so==SORT_PREFERRED && GAMESTATE->m_sPreferredGroup!=GROUP_ALL)
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// SONGMAN->GetSongs( apAllSongs, GAMESTATE->m_sPreferredGroup, GAMESTATE->GetNumStagesLeft() );
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// else
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// SONGMAN->GetSongs( apAllSongs, GAMESTATE->GetNumStagesLeft() );
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@@ -494,7 +494,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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break;
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case SORT_GROUP:
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SongUtil::SortSongPointerArrayByGroupAndTitle( arraySongs );
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bUseSections = GAMESTATE->m_sPreferredSongGroup == GROUP_ALL_MUSIC;
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bUseSections = GAMESTATE->m_sPreferredSongGroup == GROUP_ALL;
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break;
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case SORT_TITLE:
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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