GROUP_ALL_MUSIC -> GROUP_ALL
use GROUP_ALL as sentinel value in PreferredCourse
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@@ -169,8 +169,8 @@ void GameState::Reset()
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// m_iCoins = 0; // don't reset coin count!
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m_MasterPlayerNumber = PLAYER_INVALID;
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m_mapEnv.clear();
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m_sPreferredSongGroup.Set( GROUP_ALL_MUSIC );
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m_sPreferredCourseGroup.Set( "" );
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m_sPreferredSongGroup.Set( GROUP_ALL );
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m_sPreferredCourseGroup.Set( GROUP_ALL );
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m_bChangedFailTypeOnScreenSongOptions = false;
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FOREACH_PlayerNumber( p )
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{
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