GROUP_ALL_MUSIC -> GROUP_ALL

use GROUP_ALL as sentinel value in PreferredCourse
This commit is contained in:
Chris Danford
2005-06-24 06:06:16 +00:00
parent 94c495fa79
commit f0335f486c
10 changed files with 22 additions and 19 deletions
+2 -2
View File
@@ -169,8 +169,8 @@ void GameState::Reset()
// m_iCoins = 0; // don't reset coin count!
m_MasterPlayerNumber = PLAYER_INVALID;
m_mapEnv.clear();
m_sPreferredSongGroup.Set( GROUP_ALL_MUSIC );
m_sPreferredCourseGroup.Set( "" );
m_sPreferredSongGroup.Set( GROUP_ALL );
m_sPreferredCourseGroup.Set( GROUP_ALL );
m_bChangedFailTypeOnScreenSongOptions = false;
FOREACH_PlayerNumber( p )
{