load default character's icon instead of the global fallback banner when given a null character
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@@ -7,6 +7,7 @@
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#include "Course.h"
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#include "Course.h"
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#include "Character.h"
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#include "Character.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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#include "GameState.h"
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ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
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ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
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ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
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ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
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@@ -115,9 +116,9 @@ void Banner::LoadCardFromCharacter( Character* pCharacter )
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void Banner::LoadIconFromCharacter( Character* pCharacter )
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void Banner::LoadIconFromCharacter( Character* pCharacter )
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{
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{
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if( pCharacter == NULL ) LoadFallback();
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if( pCharacter == NULL ) LoadCourseFallbackCharacterIcon();
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else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
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else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
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else LoadFallback();
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else LoadCourseFallbackCharacterIcon();
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m_bScrolling = false;
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m_bScrolling = false;
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}
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}
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@@ -142,6 +143,15 @@ void Banner::LoadCourseFallback()
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Load( THEME->GetPathG("Banner","course fallback") );
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Load( THEME->GetPathG("Banner","course fallback") );
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}
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}
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void Banner::LoadCourseFallbackCharacterIcon()
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{
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Character *pCharacter = GAMESTATE->GetDefaultCharacter();
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if( pCharacter && !pCharacter->GetIconPath().empty() )
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Load( pCharacter->GetIconPath() );
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else
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LoadFallback();
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}
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void Banner::LoadRoulette()
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void Banner::LoadRoulette()
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{
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{
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Load( THEME->GetPathG("Banner","roulette") );
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Load( THEME->GetPathG("Banner","roulette") );
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@@ -31,6 +31,7 @@ public:
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void LoadRandom();
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void LoadRandom();
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void LoadFallback();
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void LoadFallback();
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void LoadCourseFallback();
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void LoadCourseFallback();
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void LoadCourseFallbackCharacterIcon();
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void SetScrolling( bool bScroll, float Percent = 0);
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void SetScrolling( bool bScroll, float Percent = 0);
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bool IsScrolling() const { return m_bScrolling; }
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bool IsScrolling() const { return m_bScrolling; }
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