load default character's icon instead of the global fallback banner when given a null character

This commit is contained in:
Chris Danford
2005-08-05 09:58:45 +00:00
parent 804cc8b2bc
commit f02e96b56d
2 changed files with 13 additions and 2 deletions
+12 -2
View File
@@ -7,6 +7,7 @@
#include "Course.h"
#include "Character.h"
#include "ThemeMetric.h"
#include "GameState.h"
ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
@@ -115,9 +116,9 @@ void Banner::LoadCardFromCharacter( Character* pCharacter )
void Banner::LoadIconFromCharacter( Character* pCharacter )
{
if( pCharacter == NULL ) LoadFallback();
if( pCharacter == NULL ) LoadCourseFallbackCharacterIcon();
else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
else LoadFallback();
else LoadCourseFallbackCharacterIcon();
m_bScrolling = false;
}
@@ -142,6 +143,15 @@ void Banner::LoadCourseFallback()
Load( THEME->GetPathG("Banner","course fallback") );
}
void Banner::LoadCourseFallbackCharacterIcon()
{
Character *pCharacter = GAMESTATE->GetDefaultCharacter();
if( pCharacter && !pCharacter->GetIconPath().empty() )
Load( pCharacter->GetIconPath() );
else
LoadFallback();
}
void Banner::LoadRoulette()
{
Load( THEME->GetPathG("Banner","roulette") );