fudging Z is no longer required for masks
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@@ -507,8 +507,6 @@ void ScrollingList::DrawPrimitives()
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m_apCSprites[iIndexToDraw1]->SetX( (-i+m_fSelectionLag) * m_iSpacing );
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m_apCSprites[iIndexToDraw2]->SetX( (+i+m_fSelectionLag) * m_iSpacing );
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m_apCSprites[iIndexToDraw1]->SetZ( (m_iNumVisible)/2.0f - i);
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m_apCSprites[iIndexToDraw2]->SetZ( (m_iNumVisible)/2.0f - i);
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m_apCSprites[iIndexToDraw1]->SetRotationZ(BANNER_ROTATION);
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m_apCSprites[iIndexToDraw2]->SetRotationZ(BANNER_ROTATION);
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m_sprBannerMask.SetRotationZ(BANNER_ROTATION);
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@@ -519,7 +517,6 @@ void ScrollingList::DrawPrimitives()
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m_apCSprites[iIndexToDraw1]->SetDiffuse( COLOR_SELECTED + RageColor(0,0,0,(1.0f - (FADE_OFFSET * i))) );
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m_apCSprites[iIndexToDraw1]->SetZTest( true ); // do have to pass the z test
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m_sprBannerMask.SetXY(m_apCSprites[iIndexToDraw1]->GetX(), m_apCSprites[iIndexToDraw1]->GetY());
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m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw1]->GetZ()+0.05f );
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m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw1]->GetZoom());
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m_sprBannerMask.Draw();
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m_apCSprites[iIndexToDraw1]->Draw();
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@@ -536,8 +533,6 @@ void ScrollingList::DrawPrimitives()
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}
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m_apCSprites[iIndexToDraw1]->SetZoom(m_apCSprites[iIndexToDraw1]->GetZoom() + m_iBounceSize );
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RageColor currentcolor = m_apCSprites[iIndexToDraw1]->GetDiffuse();
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m_apCSprites[iIndexToDraw1]->SetZ( m_apCSprites[iIndexToDraw1]->GetZ() + 1);
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m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw1]->GetZ()+0.05f );
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m_sprBannerMask.SetZoom( m_sprBannerMask.GetZoom() + m_iBounceSize );
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m_apCSprites[iIndexToDraw1]->SetDiffuse( RageColor( 1, 1, 1, 0.4f ) );
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m_sprBannerMask.Draw();
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@@ -545,7 +540,6 @@ void ScrollingList::DrawPrimitives()
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m_apCSprites[iIndexToDraw1]->SetZoom(m_apCSprites[iIndexToDraw1]->GetZoom() - m_iBounceSize );
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m_sprBannerMask.SetZoom( m_sprBannerMask.GetZoom() - m_iBounceSize );
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m_apCSprites[iIndexToDraw1]->SetDiffuse( currentcolor );
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m_apCSprites[iIndexToDraw1]->SetZ( m_apCSprites[iIndexToDraw1]->GetZ() - 1);
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}
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}
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else
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@@ -556,13 +550,11 @@ void ScrollingList::DrawPrimitives()
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m_apCSprites[iIndexToDraw2]->SetDiffuse( COLOR_NOT_SELECTED + RageColor(0,0,0,(- (FADE_OFFSET * i))) );
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m_apCSprites[iIndexToDraw1]->SetZTest( true ); // do have to pass the z test
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m_sprBannerMask.SetXY(m_apCSprites[iIndexToDraw1]->GetX(), m_apCSprites[iIndexToDraw1]->GetY());
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m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw1]->GetZ()+0.05f );
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m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw1]->GetZoom());
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m_sprBannerMask.Draw();
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m_apCSprites[iIndexToDraw1]->Draw();
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m_apCSprites[iIndexToDraw2]->SetZTest( true ); // do have to pass the z test
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m_sprBannerMask.SetXY(m_apCSprites[iIndexToDraw2]->GetX(), m_apCSprites[iIndexToDraw1]->GetY());
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m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw2]->GetZ()+0.05f );
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m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw2]->GetZoom());
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m_sprBannerMask.Draw();
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m_apCSprites[iIndexToDraw2]->Draw();
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