Autosync Song + Split Timing = Happy Players! :D

The solution: use actual objects, not references.

Big thanks to Edgars Klepers for the hint.
This commit is contained in:
Jason Felds
2011-05-26 22:00:37 -04:00
parent 5838313614
commit f01763598d
2 changed files with 14 additions and 31 deletions
+1 -4
View File
@@ -13,14 +13,11 @@ class TimingData;
class AdjustSync
{
public:
/** @brief The original TimingData before adjustments are made. */
static TimingData *s_pTimingDataOriginal;
/**
* @brief The original TimingData before adjustments were made.
*
* This is designed to work with Split Timing. */
static vector<TimingData *> s_vpTimingDataOriginal;
static vector<TimingData> s_vpTimingDataOriginal;
static float s_fGlobalOffsetSecondsOriginal;
/* We only want to call the Reset methods before a song, not immediately after