Autosync Song + Split Timing = Happy Players! :D
The solution: use actual objects, not references. Big thanks to Edgars Klepers for the hint.
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@@ -13,14 +13,11 @@ class TimingData;
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class AdjustSync
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{
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public:
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/** @brief The original TimingData before adjustments are made. */
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static TimingData *s_pTimingDataOriginal;
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/**
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* @brief The original TimingData before adjustments were made.
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*
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* This is designed to work with Split Timing. */
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static vector<TimingData *> s_vpTimingDataOriginal;
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static vector<TimingData> s_vpTimingDataOriginal;
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static float s_fGlobalOffsetSecondsOriginal;
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/* We only want to call the Reset methods before a song, not immediately after
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