don't give 3 miss combo if you hit 1 and miss 2; only give 2 miss combo
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@@ -61,7 +61,9 @@ public:
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void HandleHoldActiveSeconds( float fMusicSecondsHeld ) {};
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void HandleHoldCheckpointScore( const NoteData &nd, int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow );
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void HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum, int iNumTapsInRow );
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void HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum );
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void HandleComboInternal( int iNumHitContinueCombo, int iNumHitMaintainCombo, int iNumMissedInRow );
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void GetRowCounts( const NoteData &nd, int iRow, int &iNumHitContinueCombo, int &iNumHitMaintainCombo, int &iNumMissedInRow );
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// This must be calculated using only cached radar values so that we can
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// do it quickly.
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