[splittiming] Hey FSX, catch!

This commit is contained in:
Jason Felds
2011-05-14 18:17:48 -04:00
parent ed5487eab6
commit efb37b47d7
+5 -1
View File
@@ -947,12 +947,16 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
m_Position.UpdateSongPosition( fPositionSeconds, timing, timestamp );
if( bUpdatePlayers )
{
FOREACH_EnabledPlayer( pn )
{
if( m_pCurSteps[pn] )
{
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, m_pCurSteps[pn]->m_Timing, timestamp );
Actor::SetPlayerBGMBeat( pn, m_pPlayerState[pn]->m_Position.m_fSongBeatVisible, m_pPlayerState[pn]->m_Position.m_fSongBeatNoOffset );
}
}
}
Actor::SetBGMTime( GAMESTATE->m_Position.m_fMusicSecondsVisible, GAMESTATE->m_Position.m_fSongBeatVisible, fPositionSeconds, GAMESTATE->m_Position.m_fSongBeatNoOffset );
// LOG->Trace( "m_fMusicSeconds = %f, m_fSongBeat = %f, m_fCurBPS = %f, m_bFreeze = %f", m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze );
}