move vertex buffers into a separate object in perparation for HW vertex buffers
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@@ -16,6 +16,7 @@
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#include "RageTexture.h"
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#include "RageTextureManager.h"
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#include "RageLog.h"
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#include "RageDisplay.h"
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AnimatedTexture::AnimatedTexture()
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{
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@@ -123,3 +124,16 @@ void AnimatedTexture::Unload()
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fSecsIntoFrame = 0;
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}
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msMesh::msMesh()
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{
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ZERO( szName );
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Vertices = NULL;
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}
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msMesh::~msMesh()
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{
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Vertices = NULL;
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}
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