move vertex buffers into a separate object in perparation for HW vertex buffers

This commit is contained in:
Chris Danford
2004-04-08 08:35:38 +00:00
parent c58396d7c7
commit ef998e5e84
14 changed files with 368 additions and 324 deletions
+2 -3
View File
@@ -69,9 +69,8 @@ private:
// If true, then render from m_vTempVerticesByBone.
// Otherwise, render directly from the mesh's vertices
bool m_bUseTempVertices;
typedef vector<RageModelVertex> RageModelVertexVector;
vector<RageModelVertexVector> m_vTempVerticesByMesh;
vector<RageModelVertexArray*> m_vpTempVerticesByMesh;
float m_fCurrFrame;
CString m_sDefaultAnimation;