move vertex buffers into a separate object in perparation for HW vertex buffers
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@@ -69,9 +69,8 @@ private:
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// If true, then render from m_vTempVerticesByBone.
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// Otherwise, render directly from the mesh's vertices
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bool m_bUseTempVertices;
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typedef vector<RageModelVertex> RageModelVertexVector;
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vector<RageModelVertexVector> m_vTempVerticesByMesh;
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vector<RageModelVertexArray*> m_vpTempVerticesByMesh;
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float m_fCurrFrame;
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CString m_sDefaultAnimation;
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