play On and Off commands for Player
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@@ -1173,6 +1173,10 @@ AutoPlayY=SCREEN_CENTER_Y+120
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SecondsBetweenComments=10
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SecondsBetweenComments=10
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TickEarlySeconds=0.05
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TickEarlySeconds=0.05
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ShowLifeMeterForDisabledPlayers=1
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ShowLifeMeterForDisabledPlayers=1
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PlayerP1OnCommand=
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PlayerP1OffCommand=
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PlayerP2OnCommand=
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PlayerP2OffCommand=
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PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X-160
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PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X-160
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PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X+160
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PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X+160
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PlayerP1TwoPlayersTwoSidesX=SCREEN_CENTER_X-160
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PlayerP1TwoPlayersTwoSidesX=SCREEN_CENTER_X-160
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@@ -258,8 +258,7 @@ void ScreenGameplay::Init()
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fPlayerX = SCREEN_CENTER_X;
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fPlayerX = SCREEN_CENTER_X;
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m_Player[p].SetName( ssprintf("Player%i", p+1) );
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m_Player[p].SetName( ssprintf("Player%i", p+1) );
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m_Player[p].SetX( fPlayerX );
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m_Player[p].SetXY( fPlayerX, SCREEN_CENTER_Y );
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m_Player[p].SetY( SCREEN_CENTER_Y );
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this->AddChild( &m_Player[p] );
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this->AddChild( &m_Player[p] );
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m_sprOniGameOver[p].SetName( ssprintf("OniGameOverP%i",p+1) );
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m_sprOniGameOver[p].SetName( ssprintf("OniGameOverP%i",p+1) );
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@@ -2334,6 +2333,7 @@ void ScreenGameplay::TweenOnScreen()
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ON_COMMAND( m_ActiveAttackList[p] );
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ON_COMMAND( m_ActiveAttackList[p] );
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ON_COMMAND( m_DifficultyIcon[p] );
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ON_COMMAND( m_DifficultyIcon[p] );
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ON_COMMAND( m_DifficultyMeter[p] );
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ON_COMMAND( m_DifficultyMeter[p] );
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ON_COMMAND( m_Player[p] );
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}
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}
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if (m_ShowScoreboard)
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if (m_ShowScoreboard)
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@@ -2371,6 +2371,7 @@ void ScreenGameplay::TweenOffScreen()
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OFF_COMMAND( m_ActiveAttackList[p] );
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OFF_COMMAND( m_ActiveAttackList[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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OFF_COMMAND( m_DifficultyMeter[p] );
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OFF_COMMAND( m_DifficultyMeter[p] );
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OFF_COMMAND( m_Player[p] );
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}
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}
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if (m_ShowScoreboard)
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if (m_ShowScoreboard)
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