play On and Off commands for Player

This commit is contained in:
Chris Danford
2005-05-21 01:56:08 +00:00
parent e53fe591c8
commit ef77da4cac
2 changed files with 7 additions and 2 deletions
+3 -2
View File
@@ -258,8 +258,7 @@ void ScreenGameplay::Init()
fPlayerX = SCREEN_CENTER_X;
m_Player[p].SetName( ssprintf("Player%i", p+1) );
m_Player[p].SetX( fPlayerX );
m_Player[p].SetY( SCREEN_CENTER_Y );
m_Player[p].SetXY( fPlayerX, SCREEN_CENTER_Y );
this->AddChild( &m_Player[p] );
m_sprOniGameOver[p].SetName( ssprintf("OniGameOverP%i",p+1) );
@@ -2334,6 +2333,7 @@ void ScreenGameplay::TweenOnScreen()
ON_COMMAND( m_ActiveAttackList[p] );
ON_COMMAND( m_DifficultyIcon[p] );
ON_COMMAND( m_DifficultyMeter[p] );
ON_COMMAND( m_Player[p] );
}
if (m_ShowScoreboard)
@@ -2371,6 +2371,7 @@ void ScreenGameplay::TweenOffScreen()
OFF_COMMAND( m_ActiveAttackList[p] );
OFF_COMMAND( m_DifficultyIcon[p] );
OFF_COMMAND( m_DifficultyMeter[p] );
OFF_COMMAND( m_Player[p] );
}
if (m_ShowScoreboard)