Working on clean pausing support. (This will break the ALSA and DSound hardware builds until they're updated, soon.)
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@@ -643,6 +643,12 @@ void RageSound::Stop()
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StopPlaying();
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}
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bool RageSound::Pause( bool bPause )
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{
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ASSERT( Sample );
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return SOUNDMAN->Pause( this, bPause );
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}
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float RageSound::GetLengthSeconds()
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{
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