diff --git a/stepmania/src/ActorFrame.cpp b/stepmania/src/ActorFrame.cpp index 7fadfacf03..2bca864f7c 100644 --- a/stepmania/src/ActorFrame.cpp +++ b/stepmania/src/ActorFrame.cpp @@ -305,10 +305,10 @@ void ActorFrame::SetPropagateCommands( bool b ) void ActorFrame::PlayCommand( const CString &sCommandName, Actor* pParent ) { - // HACK: Don't propogate Init. It gets called once for every Actor when the - // Actor is loaded, and we don't want to call it again. Actor::PlayCommand( sCommandName, pParent ); + // HACK: Don't propogate Init. It gets called once for every Actor when the + // Actor is loaded, and we don't want to call it again. if( sCommandName == "Init" ) return;