added default sample start value
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@@ -45,7 +45,7 @@
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#include "NotesLoaderKSF.h"
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#include "NotesLoaderKSF.h"
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#include "NotesWriterDWI.h"
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#include "NotesWriterDWI.h"
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const int FILE_CACHE_VERSION = 67; // increment this when Song or Notes changes to invalidate cache
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const int FILE_CACHE_VERSION = 68; // increment this when Song or Notes changes to invalidate cache
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int CompareBPMSegments(const void *arg1, const void *arg2)
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int CompareBPMSegments(const void *arg1, const void *arg2)
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@@ -423,6 +423,12 @@ void Song::TidyUpData()
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m_fMusicLengthSeconds = sound.GetLengthSeconds();
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m_fMusicLengthSeconds = sound.GetLengthSeconds();
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// We're going to try and do something intelligent here...
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// The MusicSampleStart always seems to be about 100-120 beats into
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// the song regardless of BPM. Let's take a shot-in-the dark guess.
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if( m_fMusicSampleStartSeconds == 0 )
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m_fMusicSampleStartSeconds = this->GetElapsedTimeFromBeat( 100 );
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//
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//
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// Here's the problem: We have a directory full of images. We want to determine which
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// Here's the problem: We have a directory full of images. We want to determine which
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// image is the banner, which is the background, and which is the CDTitle.
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// image is the banner, which is the background, and which is the CDTitle.
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