assert on invalid attack ranges at load time so they don't slip to play time

This commit is contained in:
Chris Danford
2005-04-22 05:15:10 +00:00
parent 6113fb3a90
commit ef21deb661
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -177,6 +177,7 @@ void Course::LoadFromCRSFile( CString sPath )
{
if( end != -9999 )
{
ASSERT_M( end >= attack.fStartSecond, ssprintf("Attack ends before it starts. end %f, start %f", end, attack.fStartSecond) );
attack.fSecsRemaining = end - attack.fStartSecond;
end = -9999;
}