assert on invalid attack ranges at load time so they don't slip to play time

This commit is contained in:
Chris Danford
2005-04-22 05:15:10 +00:00
parent 6113fb3a90
commit ef21deb661
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -32,6 +32,7 @@ void Attack::GetAttackBeats( const Song *song, const PlayerState* pPlayerState,
GAMESTATE->GetUndisplayedBeats( pPlayerState, fSecsRemaining, fStartBeat, fEndBeat );
}
// loading the course should have caught this.
ASSERT_M( fEndBeat >= fStartBeat, ssprintf("%f >= %f", fEndBeat, fStartBeat) );
}