diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index f7ada44ae7..c07ce6491e 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -50,10 +50,8 @@ CachedThemeMetricB HOLD_JUDGMENTS_UNDER_FIELD ("Player","HoldJudgmentsUnderField #define STOP_DRAWING_AT_PIXELS THEME->GetMetricI("Player","StopDrawingAtPixels") #define MAX_PRO_TIMING_ERROR THEME->GetMetricI("Player","MaxProTimingError") -/* Distance to search for a note in Step(). */ -/* Units? */ -static const float StepSearchDistanceBackwards = 1.0f; -static const float StepSearchDistanceForwards = 1.0f; +/* Distance to search for a note in Step(), in seconds. */ +static const float StepSearchDistance = 1.0f; #define ADJUSTED_WINDOW( judge ) ((PREFSMAN->m_fJudgeWindowSeconds##judge * PREFSMAN->m_fJudgeWindowScale) + PREFSMAN->m_fJudgeWindowAdd) @@ -674,8 +672,8 @@ void PlayerMinus::Step( int col, RageTimer tm ) // Check for step on a TapNote // int iIndexOverlappingNote = GetClosestNote( col, fSongBeat, - StepSearchDistanceForwards * GAMESTATE->m_fCurBPS * GAMESTATE->m_SongOptions.m_fMusicRate, - StepSearchDistanceBackwards * GAMESTATE->m_fCurBPS * GAMESTATE->m_SongOptions.m_fMusicRate, + StepSearchDistance * GAMESTATE->m_fCurBPS * GAMESTATE->m_SongOptions.m_fMusicRate, + StepSearchDistance * GAMESTATE->m_fCurBPS * GAMESTATE->m_SongOptions.m_fMusicRate, false ); //LOG->Trace( "iIndexStartLookingAt = %d, iNumElementsToExamine = %d", iIndexStartLookingAt, iNumElementsToExamine );