Revert "Handle noteskin lua. Thanks to Jousway."

This reverts commit 1532c4e5ab.
This commit is contained in:
Jason Felds
2013-07-18 18:02:18 -04:00
parent fb5db73c45
commit ef1190e3db
108 changed files with 1111 additions and 1940 deletions
+39 -112
View File
@@ -1,113 +1,40 @@
return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=function(self)
self:animate(0);
self:blend(Blend.Add);
self:diffusealpha(0);
end;
NoneCommand=function(self)
self:playcommand("Glow");
end;
PressCommand=function(self)
self:playcommand("Glow");
end;
W1Command=function(self)
self:setstate(0);
self:playcommand("W2");
end;
W2Command=function(self)
self:setstate(0);
self:playcommand("Glow");
end;
W3Command=function(self)
self:setstate(1);
self:playcommand("Glow");
end;
W4Command=function(self)
self:setstate(2);
self:playcommand("Glow");
end;
W5Command=function(self) end;
HitMineCommand=function(self)
self:playcommand("Glow");
end;
HeldCommand=function(self)
self:setstate(0);
self:playcommand("Glow");
end;
GlowCommand=function(self)
self:stoptweening();
self:zoom(1.05);
self:diffusealpha(1);
self:linear(0.25);
self:zoom(1.1);
self:diffusealpha(0);
end;
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=function(self)
self:animate(0);
self:blend(Blend.Add);
self:diffusealpha(0);
end;
NoneCommand=function(self)
self:playcommand("Glow");
end;
PressCommand=function(self)
self:playcommand("Glow");
end;
W1Command=function(self)
self:setstate(0);
self:playcommand("W2");
end;
W2Command=function(self)
self:setstate(0);
self:playcommand("Glow");
end;
W3Command=function(self)
self:setstate(1);
self:playcommand("Glow");
end;
W4Command=function(self)
self:setstate(2);
self:playcommand("Glow");
end;
W5Command=function(self) end;
HitMineCommand=function(self)
self:playcommand("Glow");
end;
HeldCommand=function(self)
self:setstate(0);
self:playcommand("Glow");
end;
GlowCommand=function(self)
self:stoptweening();
self:zoom(1);
self:diffusealpha(0.4);
self:linear(0.3);
self:zoom(1.2);
self:diffusealpha(0);
end;
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=function(self)
self:animate(0);
self:zoom(1.1);
self:blend(Blend.Add);
self:visible(false);
end;
HoldingOnCommand=function(self)
self:visible(true);
end;
HoldingOffCommand=function(self)
self:visible(false);
end;
};
return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
NoneCommand=cmd(playcommand,"Glow");
PressCommand=cmd(playcommand,"Glow");
W1Command=cmd(setstate,0;playcommand,"W2");
W2Command=cmd(setstate,0;playcommand,"Glow");
W3Command=cmd(setstate,1;playcommand,"Glow");
W4Command=cmd(setstate,2;playcommand,"Glow");
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(setstate,0;playcommand,"Glow");
GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
NoneCommand=cmd(playcommand,"Glow");
PressCommand=cmd(playcommand,"Glow");
W1Command=cmd(setstate,0;playcommand,"W2");
W2Command=cmd(setstate,0;playcommand,"Glow");
W3Command=cmd(setstate,1;playcommand,"Glow");
W4Command=cmd(setstate,2;playcommand,"Glow");
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(setstate,0;playcommand,"Glow");
GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
HoldingOnCommand=cmd(visible,true);
HoldingOffCommand=cmd(visible,false);
};
}