Revert "Handle noteskin lua. Thanks to Jousway."
This reverts commit 1532c4e5ab.
This commit is contained in:
@@ -1,66 +1,64 @@
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local player = Var "Player" or GAMESTATE:GetMasterPlayerNumber()
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local function Beat(self)
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-- too many locals
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local this = self:GetChildren()
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local playerstate = GAMESTATE:GetPlayerState( player )
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local songposition = playerstate:GetSongPosition() -- GAMESTATE:GetSongPosition()
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local beat = songposition:GetSongBeat() -- GAMESTATE:GetSongBeat()
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local part = beat%1
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part = clamp(part,0,0.5)
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local eff = scale(part,0,0.5,1,0)
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if (songposition:GetDelay() or false) and part == 0 then eff = 0 end
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if beat < 0 then
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eff = 0
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end
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this.Glow:diffusealpha(eff);
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end
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return Def.ActorFrame {
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-- COMMANDS --
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InitCommand=function(self)
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self:SetUpdateFunction(Beat);
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end;
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-- LAYERS --
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NOTESKIN:LoadActor("Center", "Outline Receptor")..{
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Name="Outline Full";
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Condition=Var "Button" == "Center" and GAMESTATE:GetCurrentStyle():GetStepsType() ~= 'StepsType_Pump_Halfdouble';
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};
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NOTESKIN:LoadActor("DownLeft", "Outline Receptor")..{
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Name="Outline Half";
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Condition=Var "Button" == "DownLeft" and GAMESTATE:GetCurrentStyle():GetStepsType() == 'StepsType_Pump_Halfdouble';
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Base";
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Frames={
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{ Frame = 0, Delay = 0 }
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};
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PressCommand=function(self)
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self:finishtweening();
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self:linear(0.05);
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self:zoom(0.9);
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self:linear(0.1);
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self:zoom(1);
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end;
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Glow";
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Frames= {
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{ Frame = 1, Delay = 0 }
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};
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InitCommand=function(self)
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self:blend('BlendMode_Add');
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end;
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PressCommand=function(self)
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self:finishtweening();
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self:linear(0.05);
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self:zoom(0.9);
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self:linear(0.1);
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self:zoom(1);
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end;
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};
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local player = Var "Player" or GAMESTATE:GetMasterPlayerNumber()
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local function Beat(self)
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-- too many locals
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local this = self:GetChildren()
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local playerstate = GAMESTATE:GetPlayerState( player )
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local songposition = playerstate:GetSongPosition() -- GAMESTATE:GetSongPosition()
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local beat = songposition:GetSongBeat() -- GAMESTATE:GetSongBeat()
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local part = beat%1
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part = clamp(part,0,0.5)
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local eff = scale(part,0,0.5,1,0)
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if (songposition:GetDelay() or false) and part == 0 then eff = 0 end
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if beat < 0 then
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eff = 0
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end
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this.Glow:diffusealpha(eff);
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end
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return Def.ActorFrame {
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-- COMMANDS --
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InitCommand=cmd(SetUpdateFunction,Beat);
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-- LAYERS --
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NOTESKIN:LoadActor("Center", "Outline Receptor")..{
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Name="Outline Full";
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Condition=Var "Button" == "Center" and GAMESTATE:GetCurrentStyle():GetStepsType() ~= 'StepsType_Pump_Halfdouble';
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--InitCommand=cmd(x,96);
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};
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NOTESKIN:LoadActor("DownLeft", "Outline Receptor")..{
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Name="Outline Half";
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Condition=Var "Button" == "DownLeft" and GAMESTATE:GetCurrentStyle():GetStepsType() == 'StepsType_Pump_Halfdouble';
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--InitCommand=cmd(x,96);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Base";
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Frames={
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{ Frame = 0, Delay = 0 }
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};
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PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Glow";
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Frames= {
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{ Frame = 1, Delay = 0 }
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};
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InitCommand=cmd(blend,'BlendMode_Add');
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PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
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};
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--[[
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Tap";
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Frames = { Frame = 2 };
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InitCommand=cmd(zoom,1;diffusealpha,0;glow,1,1,1,0);
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--NOTESKIN:GetMetricA(Var "Button", "TapInitCommand");
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--
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PressCommand=cmd(finishtweening;glow,1,1,1,1;zoom,1;linear,0.2;glow,1,1,1,0;zoom,1.2);
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--NOTESKIN:GetMetricA(Var "Button", "TapHeldCommand");
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--
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};
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--]]
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}
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