Revert "Handle noteskin lua. Thanks to Jousway."
This reverts commit 1532c4e5ab.
This commit is contained in:
@@ -1,6 +1,3 @@
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return NOTESKIN:LoadActor("Center","Tap Note")..{
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InitCommand=function(self)
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self:effectclock("beat");
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self:effectmagnitude(0.5, 1, 0);
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end;
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InitCommand=cmd(effectclock,"beat";effectmagnitude,0.5,1,0);
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};
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@@ -1,6 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
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InitCommand=function(self)
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self:effectclock("beat");
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self:effectmagnitude(0.5, 1, 0);
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end;
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InitCommand=cmd(effectclock,"beat";effectmagnitude,0.5,1,0)
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};
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@@ -1,6 +1,3 @@
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return NOTESKIN:LoadActor("DownRight","Tap Note")..{
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InitCommand=function(self)
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self:effectclock("beat");
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self:effectmagnitude(0.5, 1, 0);
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end;
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InitCommand=cmd(effectclock,"beat";effectmagnitude,0.5,1,0)
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};
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@@ -119,11 +119,7 @@ local function func()
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end
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if sElement == "Tap Lift" then
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t.InitCommand=function(self)
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self:pulse();
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self:effectclock("beat");
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self:effectmagnitude(1, 0.75, 0);
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end;
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t.InitCommand=cmd(pulse;effectclock,"beat";effectmagnitude,1,0.75,0);
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end
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return t
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@@ -1,109 +1,43 @@
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return Def.ActorFrame {
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--note graphic
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NOTESKIN:LoadActor(Var "Button", "Tap Note") .. {
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InitCommand=function(self)
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self:blend("BlendMode_Add");
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self:playcommand("Glow");
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end;
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W1Command=function(self)
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self:playcommand("Glow");
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end;
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W2Command=function(self)
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self:playcommand("Glow");
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end;
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W3Command=function(self)
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self:playcommand("Glow");
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end;
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W4Command=function(self) end;
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W5Command=function(self) end;
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HitMineCommand=function(self)
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self:playcommand("Glow");
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end;
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HeldCommand=function(self)
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self:playcommand("Glow");
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end;
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GlowCommand=function(self)
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self:setstate(0);
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self:finishtweening();
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self:diffusealpha(1.0);
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self:zoom(1.0);
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self:linear(0.15);
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self:diffusealpha(0.9);
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self:zoom(1.15);
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self:linear(0.15);
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self:diffusealpha(0.0);
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self:zoom(1.3);
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end;
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};
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--tap
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Tap";
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--Frames = { { Frame = 2 ; Delay = 1 } };
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TapCommand=function(self)
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self:finishtweening();
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self:diffusealpha(1);
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self:zoom(1);
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self:linear(0.2);
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self:diffusealpha(0);
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self:zoom(1.2);
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end;
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InitCommand=function(self)
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self:pause();
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self:setstate(2);
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self:playcommand("Tap");
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end;
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HeldCommand=function(self)
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self:playcommand("Tap");
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end;
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ColumnJudgmentMessageCommand=function(self)
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self:playcommand("Tap");
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end;
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};
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--explosion
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LoadActor("_flash")..{
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InitCommand=function(self)
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self:blend("BlendMode_Add");
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self:playcommand("Glow");
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end;
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W1Command=function(self)
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self:playcommand("Glow");
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end;
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W2Command=function(self)
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self:playcommand("Glow");
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end;
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W3Command=function(self)
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self:playcommand("Glow");
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end;
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W4Command=function(self) end;
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W5Command=function(self) end;
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HitMineCommand=function(self)
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self:playcommand("Glow");
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end;
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HeldCommand=function(self)
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self:playcommand("Glow");
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end;
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GlowCommand=function(self)
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self:setstate(0);
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self:finishtweening();
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self:diffusealpha(1);
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self:zoom(1);
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self:linear(0.2);
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self:diffusealpha(0);
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self:zoom(1.2);
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end;
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};
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--thing...
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Def.Quad {
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InitCommand=function(self)
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self:zoomto(50, 5000);
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self:diffusealpha(0);
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end;
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HitMineCommand=function(self)
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self:finishtweening();
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self:diffusealpha(1);
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self:linear(0.3);
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self:diffusealpha(0);
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end;
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};
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return Def.ActorFrame {
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--note graphic
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NOTESKIN:LoadActor(Var "Button", "Tap Note") .. {
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InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
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W1Command=cmd(playcommand,"Glow");
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W2Command=cmd(playcommand,"Glow");
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W3Command=cmd(playcommand,"Glow");
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W4Command=cmd();
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W5Command=cmd();
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HitMineCommand=cmd(playcommand,"Glow");
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.15;linear,0.15;diffusealpha,0.0;zoom,1.3);
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HeldCommand=cmd(playcommand,"Glow");
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};
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--tap
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Tap";
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--Frames = { { Frame = 2 ; Delay = 1 } };
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TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
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InitCommand=cmd(pause;setstate,2;playcommand,"Tap");
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HeldCommand=cmd(playcommand,"Tap");
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ColumnJudgmentMessageCommand=cmd(playcommand,"Tap");
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--TapNoneCommand=cmd(playcommand,"Tap");
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};
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--explosion
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LoadActor("_flash")..{
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InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
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W1Command=cmd(playcommand,"Glow");
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W2Command=cmd(playcommand,"Glow");
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W3Command=cmd(playcommand,"Glow");
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W4Command=cmd();
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W5Command=cmd();
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--HoldingOnCommand=cmd(playcommand,"Glow");
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HitMineCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(playcommand,"Glow");
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
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};
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--thing...
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Def.Quad {
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InitCommand=cmd(zoomto,50,5000;diffusealpha,0);
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HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
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};
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}
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@@ -1,66 +1,64 @@
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local player = Var "Player" or GAMESTATE:GetMasterPlayerNumber()
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local function Beat(self)
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-- too many locals
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local this = self:GetChildren()
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local playerstate = GAMESTATE:GetPlayerState( player )
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local songposition = playerstate:GetSongPosition() -- GAMESTATE:GetSongPosition()
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local beat = songposition:GetSongBeat() -- GAMESTATE:GetSongBeat()
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local part = beat%1
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part = clamp(part,0,0.5)
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local eff = scale(part,0,0.5,1,0)
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if (songposition:GetDelay() or false) and part == 0 then eff = 0 end
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if beat < 0 then
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eff = 0
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end
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this.Glow:diffusealpha(eff);
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end
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return Def.ActorFrame {
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-- COMMANDS --
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InitCommand=function(self)
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self:SetUpdateFunction(Beat);
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end;
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-- LAYERS --
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NOTESKIN:LoadActor("Center", "Outline Receptor")..{
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Name="Outline Full";
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Condition=Var "Button" == "Center" and GAMESTATE:GetCurrentStyle():GetStepsType() ~= 'StepsType_Pump_Halfdouble';
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};
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NOTESKIN:LoadActor("DownLeft", "Outline Receptor")..{
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Name="Outline Half";
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Condition=Var "Button" == "DownLeft" and GAMESTATE:GetCurrentStyle():GetStepsType() == 'StepsType_Pump_Halfdouble';
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Base";
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Frames={
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{ Frame = 0, Delay = 0 }
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};
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PressCommand=function(self)
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self:finishtweening();
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self:linear(0.05);
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self:zoom(0.9);
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self:linear(0.1);
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self:zoom(1);
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end;
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Glow";
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Frames= {
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{ Frame = 1, Delay = 0 }
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};
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InitCommand=function(self)
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self:blend('BlendMode_Add');
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end;
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PressCommand=function(self)
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self:finishtweening();
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self:linear(0.05);
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self:zoom(0.9);
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self:linear(0.1);
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self:zoom(1);
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end;
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};
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local player = Var "Player" or GAMESTATE:GetMasterPlayerNumber()
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local function Beat(self)
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-- too many locals
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local this = self:GetChildren()
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local playerstate = GAMESTATE:GetPlayerState( player )
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local songposition = playerstate:GetSongPosition() -- GAMESTATE:GetSongPosition()
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local beat = songposition:GetSongBeat() -- GAMESTATE:GetSongBeat()
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local part = beat%1
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part = clamp(part,0,0.5)
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local eff = scale(part,0,0.5,1,0)
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if (songposition:GetDelay() or false) and part == 0 then eff = 0 end
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if beat < 0 then
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eff = 0
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end
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this.Glow:diffusealpha(eff);
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end
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return Def.ActorFrame {
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-- COMMANDS --
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InitCommand=cmd(SetUpdateFunction,Beat);
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-- LAYERS --
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NOTESKIN:LoadActor("Center", "Outline Receptor")..{
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Name="Outline Full";
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Condition=Var "Button" == "Center" and GAMESTATE:GetCurrentStyle():GetStepsType() ~= 'StepsType_Pump_Halfdouble';
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--InitCommand=cmd(x,96);
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};
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NOTESKIN:LoadActor("DownLeft", "Outline Receptor")..{
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Name="Outline Half";
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Condition=Var "Button" == "DownLeft" and GAMESTATE:GetCurrentStyle():GetStepsType() == 'StepsType_Pump_Halfdouble';
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--InitCommand=cmd(x,96);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Base";
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Frames={
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{ Frame = 0, Delay = 0 }
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};
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PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Glow";
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Frames= {
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{ Frame = 1, Delay = 0 }
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};
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InitCommand=cmd(blend,'BlendMode_Add');
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PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
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};
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--[[
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Tap";
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Frames = { Frame = 2 };
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InitCommand=cmd(zoom,1;diffusealpha,0;glow,1,1,1,0);
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--NOTESKIN:GetMetricA(Var "Button", "TapInitCommand");
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--
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PressCommand=cmd(finishtweening;glow,1,1,1,1;zoom,1;linear,0.2;glow,1,1,1,0;zoom,1.2);
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--NOTESKIN:GetMetricA(Var "Button", "TapHeldCommand");
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--
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};
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--]]
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}
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@@ -1,6 +1,3 @@
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return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
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InitCommand=function(self)
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self:effectclock("beat");
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self:effectmagnitude(0.5, 1, 0);
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end;
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InitCommand=cmd(effectclock,"beat";effectmagnitude,0.5,1,0)
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};
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@@ -1,6 +1,3 @@
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return NOTESKIN:LoadActor("UpRight","Tap Note")..{
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InitCommand=function(self)
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self:effectclock("beat");
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self:effectmagnitude(0.5,1,0);
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end;
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InitCommand=cmd(effectclock,"beat";effectmagnitude,0.5,1,0)
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};
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@@ -1,6 +1,3 @@
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return LoadActor("_CenterHit")..{
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InitCommand=function(self)
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self:x(2);
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self:y(2);
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end;
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return LoadActor("_CenterHit")..{
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InitCommand=cmd(x,2;y,2);
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}
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@@ -1,6 +1,3 @@
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return LoadActor("_DownLeftHit")..{
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InitCommand=fnction(self)
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self:y(5);
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self:x(2);
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end;
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return LoadActor("_DownLeftHit")..{
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InitCommand=cmd(y,5;x,2);
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}
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@@ -1,6 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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OnCommand=function(self)
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self:x(-2);
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self:zoomx(-1);
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end;
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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OnCommand=cmd(x,-2;zoomx,-1);
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}
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@@ -1,7 +1,8 @@
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return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
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Frames = {
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{ Frame = 0 };
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{ Frame = 1 };
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{ Frame = 2 };
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};
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return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
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Frames = {
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{ Frame = 0 };
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{ Frame = 1 };
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{ Frame = 2 };
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};
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--InitCommand=cmd(rotationy,180);
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};
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@@ -1,2 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
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--InitCommand=cmd(rotationy,180);
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};
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@@ -1,113 +1,40 @@
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return Def.ActorFrame {
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
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InitCommand=function(self)
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self:animate(0);
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self:blend(Blend.Add);
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self:diffusealpha(0);
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end;
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NoneCommand=function(self)
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self:playcommand("Glow");
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end;
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PressCommand=function(self)
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self:playcommand("Glow");
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end;
|
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W1Command=function(self)
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self:setstate(0);
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self:playcommand("W2");
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end;
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W2Command=function(self)
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self:setstate(0);
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self:playcommand("Glow");
|
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end;
|
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W3Command=function(self)
|
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self:setstate(1);
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self:playcommand("Glow");
|
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end;
|
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W4Command=function(self)
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self:setstate(2);
|
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self:playcommand("Glow");
|
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end;
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W5Command=function(self) end;
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HitMineCommand=function(self)
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self:playcommand("Glow");
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end;
|
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HeldCommand=function(self)
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self:setstate(0);
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self:playcommand("Glow");
|
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end;
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GlowCommand=function(self)
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self:stoptweening();
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self:zoom(1.05);
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self:diffusealpha(1);
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self:linear(0.25);
|
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self:zoom(1.1);
|
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self:diffusealpha(0);
|
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end;
|
||||
};
|
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|
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
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InitCommand=function(self)
|
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self:animate(0);
|
||||
self:blend(Blend.Add);
|
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self:diffusealpha(0);
|
||||
end;
|
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NoneCommand=function(self)
|
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self:playcommand("Glow");
|
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end;
|
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PressCommand=function(self)
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self:playcommand("Glow");
|
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end;
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W1Command=function(self)
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self:setstate(0);
|
||||
self:playcommand("W2");
|
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end;
|
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W2Command=function(self)
|
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self:setstate(0);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W3Command=function(self)
|
||||
self:setstate(1);
|
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self:playcommand("Glow");
|
||||
end;
|
||||
W4Command=function(self)
|
||||
self:setstate(2);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W5Command=function(self) end;
|
||||
HitMineCommand=function(self)
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
HeldCommand=function(self)
|
||||
self:setstate(0);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
GlowCommand=function(self)
|
||||
self:stoptweening();
|
||||
self:zoom(1);
|
||||
self:diffusealpha(0.4);
|
||||
self:linear(0.3);
|
||||
self:zoom(1.2);
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:zoom(1.1);
|
||||
self:blend(Blend.Add);
|
||||
self:visible(false);
|
||||
end;
|
||||
HoldingOnCommand=function(self)
|
||||
self:visible(true);
|
||||
end;
|
||||
HoldingOffCommand=function(self)
|
||||
self:visible(false);
|
||||
end;
|
||||
};
|
||||
|
||||
|
||||
return Def.ActorFrame {
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
|
||||
|
||||
NoneCommand=cmd(playcommand,"Glow");
|
||||
PressCommand=cmd(playcommand,"Glow");
|
||||
W1Command=cmd(setstate,0;playcommand,"W2");
|
||||
W2Command=cmd(setstate,0;playcommand,"Glow");
|
||||
W3Command=cmd(setstate,1;playcommand,"Glow");
|
||||
W4Command=cmd(setstate,2;playcommand,"Glow");
|
||||
W5Command=cmd();
|
||||
HitMineCommand=cmd(playcommand,"Glow");
|
||||
HeldCommand=cmd(setstate,0;playcommand,"Glow");
|
||||
GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
|
||||
|
||||
NoneCommand=cmd(playcommand,"Glow");
|
||||
PressCommand=cmd(playcommand,"Glow");
|
||||
W1Command=cmd(setstate,0;playcommand,"W2");
|
||||
W2Command=cmd(setstate,0;playcommand,"Glow");
|
||||
W3Command=cmd(setstate,1;playcommand,"Glow");
|
||||
W4Command=cmd(setstate,2;playcommand,"Glow");
|
||||
W5Command=cmd();
|
||||
HitMineCommand=cmd(playcommand,"Glow");
|
||||
HeldCommand=cmd(setstate,0;playcommand,"Glow");
|
||||
GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
|
||||
HoldingOnCommand=cmd(visible,true);
|
||||
HoldingOffCommand=cmd(visible,false);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
@@ -1,8 +1,3 @@
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
InitCommand=function(self)
|
||||
self:rotationy(180);
|
||||
self:rotationz(180);
|
||||
self:y(-6);
|
||||
self:x(2);
|
||||
end;
|
||||
}
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
|
||||
}
|
||||
|
||||
@@ -1,53 +1,22 @@
|
||||
return Def.ActorFrame {
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Base";
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:setstate(0);
|
||||
end;
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Glow";
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:setstate(1);
|
||||
end;
|
||||
OnCommand=function(self)
|
||||
self:effectclock("bgm");
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#FFFFFFFF"));
|
||||
self:effectcolor2(color("#FFFFFF00"));
|
||||
self:effecttiming(1, 0, 0, 0);
|
||||
end;
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Tap";
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:setstate(2);
|
||||
self:zoom(1);
|
||||
self:diffusealpha(0);
|
||||
self:blend('BlendMode_Add');
|
||||
end;
|
||||
PressCommand=function(self)
|
||||
self:diffuse(color("#FFFFAA"));
|
||||
self:stoptweening();
|
||||
self:zoom(1.1);
|
||||
self:linear(0.1);
|
||||
self:diffusealpha(0.6);
|
||||
self:zoom(1);
|
||||
end;
|
||||
LiftCommand=function(self)
|
||||
self:diffuse(color("#FFFFAA"));
|
||||
self:stoptweening();
|
||||
self:diffusealpha(0.6);
|
||||
self:zoom(1);
|
||||
self:linear(0.15);
|
||||
self:zoom(1.2);
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
};
|
||||
}
|
||||
return Def.ActorFrame {
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Base";
|
||||
InitCommand=cmd(animate,0;setstate,0);
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Glow";
|
||||
InitCommand=cmd(animate,0;setstate,1);
|
||||
OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Tap";
|
||||
InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
|
||||
PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
|
||||
LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
--Vin.il was here... =)
|
||||
@@ -1,50 +1,26 @@
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Base");
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#FFFFFFFF"));
|
||||
self:effectcolor2(color("#FFFFFF22"));
|
||||
self:effectclock("bgm");
|
||||
self:effectperiod(2);
|
||||
end;
|
||||
}
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#FFFFFFFF"));
|
||||
self:effectcolor2(color("#FFFFFF22"));
|
||||
self:effectclock("bgm");
|
||||
self:effectperiod(2);
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=function(self)
|
||||
self:spin();
|
||||
self:effectmagnitude(0, 0, 36);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#FFFFFF55"));
|
||||
self:effectcolor2(color("#FFFFFF00"));
|
||||
self:effectclock("bgm");
|
||||
self:zoom(1.15);
|
||||
self:effectperiod(2);
|
||||
end;
|
||||
}
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Base");
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,36);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
}
|
||||
|
||||
return t
|
||||
@@ -1,8 +1,3 @@
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
InitCommand=function(self)
|
||||
self:rotationy(180);
|
||||
self:rotationz(180);
|
||||
self:y(-6);
|
||||
self:x(-2);
|
||||
end;
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
|
||||
Frames = {
|
||||
{ Frame = 0 };
|
||||
{ Frame = 1 };
|
||||
{ Frame = 2 };
|
||||
};
|
||||
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
|
||||
Frames = {
|
||||
{ Frame = 0 };
|
||||
{ Frame = 1 };
|
||||
{ Frame = 2 };
|
||||
};
|
||||
--InitCommand=cmd(rotationy,180);
|
||||
};
|
||||
@@ -1,2 +1,4 @@
|
||||
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
|
||||
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
|
||||
--InitCommand=cmd(rotationy,180);
|
||||
--BaseRotationY=180;
|
||||
};
|
||||
@@ -1,44 +1,24 @@
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#9b8737FF"));
|
||||
self:effectcolor2(color("#9b8737FF"));
|
||||
self:fadetop(0.5);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#ccb752FF"));
|
||||
self:effectcolor2(color("#ccb75233"));
|
||||
self:effectclock("bgm");
|
||||
self:effecttiming(1, 0, 0, 0);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_fill")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#ccb752FF"));
|
||||
self:effectcolor2(color("#ccb752FF"));
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_feet")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffusealpha(0.6);
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Center border");
|
||||
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b8737FF");effectcolor2,color("#9b8737FF");fadetop,0.5);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75233");effectclock,"bgm";effecttiming,1,0,0,0;);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_feet")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Center border");
|
||||
|
||||
|
||||
return t
|
||||
@@ -1,6 +1,3 @@
|
||||
return LoadActor("_CenterHit")..{
|
||||
InitCommand=function(self)
|
||||
self:x(2);
|
||||
self:y(2);
|
||||
end;
|
||||
return LoadActor("_CenterHit")..{
|
||||
InitCommand=cmd(x,2;y,2);
|
||||
}
|
||||
@@ -1,52 +1,28 @@
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#9b873766"));
|
||||
self:effectcolor2(color("#9b873766"));
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#ccb752FF"));
|
||||
self:effectcolor2(color("#ccb75266"));
|
||||
self:effectclock("bgm");
|
||||
self:effecttiming(1, 0, 0, 0);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#ccb752FF"));
|
||||
self:effectcolor2(color("#ccb752FF"));
|
||||
self:fadetop(1);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_fill")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#ccb752FF"));
|
||||
self:effectcolor2(color("#ccb752FF"));
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_feet")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffusealpha(0.6);
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Center border");
|
||||
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b873766");effectcolor2,color("#9b873766"));
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75266");effectclock,"bgm";effecttiming,1,0,0,0;);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF");fadetop,1);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Center_feet")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Center border");
|
||||
|
||||
|
||||
return t
|
||||
@@ -1,37 +1,20 @@
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#376f9bFF"));
|
||||
self:effectcolor2(color("#376f9bFF"));
|
||||
self:fadetop(0.5);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#5899ccFF"));
|
||||
self:effectcolor2(color("#5899cc33"));
|
||||
self:effectclock("bgm");
|
||||
self:effecttiming(1, 0, 0, 0);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_fill")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#5899ccFF"));
|
||||
self:effectcolor2(color("#5899ccFF"));
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft border");
|
||||
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#376f9bFF");effectcolor2,color("#376f9bFF");fadetop,0.5);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899cc33");effectclock,"bgm";effecttiming,1,0,0,0;);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF"));
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft border");
|
||||
|
||||
|
||||
return t
|
||||
@@ -1,6 +1,3 @@
|
||||
return LoadActor("_DownLeftHit")..{
|
||||
InitCommand=fnction(self)
|
||||
self:y(5);
|
||||
self:x(2);
|
||||
end;
|
||||
return LoadActor("_DownLeftHit")..{
|
||||
InitCommand=cmd(y,5;x,2);
|
||||
}
|
||||
@@ -1,45 +1,24 @@
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=fnction(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#376f9b66"));
|
||||
self:effectcolor2(color("#376f9b66"));
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#5899ccFF"));
|
||||
self:effectcolor2(color("#5899cc66"));
|
||||
self:effectclock("bgm");
|
||||
self:effecttiming(1, 0, 0, 0);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#5899ccFF"));
|
||||
self:effectcolor2(color("#5899ccFF"));
|
||||
self:fadetop(1);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_fill")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#5899ccFF"));
|
||||
self:effectcolor2(color("#5899ccFF"));
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft border");
|
||||
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#376f9b66");effectcolor2,color("#376f9b66"));
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899cc66");effectclock,"bgm";effecttiming,1,0,0,0;);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF");fadetop,1);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft_fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF"));
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("DownLeft border");
|
||||
|
||||
|
||||
return t
|
||||
@@ -1,3 +1,3 @@
|
||||
return NOTESKIN:LoadActor("DownLeft","Hold Head")..{
|
||||
|
||||
return NOTESKIN:LoadActor("DownLeft","Hold Head")..{
|
||||
--InitCommand=cmd(rotationy,180);
|
||||
};
|
||||
@@ -1,6 +1,3 @@
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
OnCommand=function(self)
|
||||
self:x(-2);
|
||||
self:zoomx(-1);
|
||||
end;
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
OnCommand=cmd(x,-2;zoomx,-1);
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
|
||||
Frames = {
|
||||
{ Frame = 0 };
|
||||
{ Frame = 1 };
|
||||
{ Frame = 2 };
|
||||
};
|
||||
return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
|
||||
Frames = {
|
||||
{ Frame = 0 };
|
||||
{ Frame = 1 };
|
||||
{ Frame = 2 };
|
||||
};
|
||||
--InitCommand=cmd(rotationy,180);
|
||||
};
|
||||
@@ -1,2 +1,3 @@
|
||||
return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
|
||||
return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
|
||||
--InitCommand=cmd(rotationy,180);
|
||||
};
|
||||
+130
-134
@@ -1,135 +1,131 @@
|
||||
local Noteskin = {}
|
||||
|
||||
--bBlanks:
|
||||
Noteskin.bBlanks = {
|
||||
--["element"] = true|false;
|
||||
["Hold Tail Active"] = true;
|
||||
["Hold Tail Active"] = true;
|
||||
["Roll Tail Inactive"] = true;
|
||||
["Roll Tail Inactive"] = true;
|
||||
}
|
||||
Noteskin.PartsToRotate = {
|
||||
--["elemenu"] = true|false;
|
||||
["Roll Head Active"] = false;
|
||||
["Roll Head Inactive"] = false;
|
||||
}
|
||||
Noteskin.ElementRedirs = {
|
||||
--["element"] = "redirected_element";
|
||||
["Hold Head Active"] = "Tap Note";
|
||||
["Hold Head Inactive"] = "Tap Note";
|
||||
["Roll Head Active"] = "Roll Head Active";
|
||||
["Roll Head Inactive"] = "Roll Head Active";
|
||||
["Tap Fake"] = "Tap Note";
|
||||
["Tap Lift"] = "Tap Note";
|
||||
--
|
||||
["Hold Topcap Inactive"] = "Hold Topcap Active";
|
||||
["Hold Body Inactive"] = "Hold Body Active";
|
||||
["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
|
||||
["Hold Tail Inactive"] = "Hold Tail Active";
|
||||
--
|
||||
["Roll Topcap Active"] = "Hold Topcap Active";
|
||||
["Roll Body Active"] = "Hold Body Active";
|
||||
["Roll Bottomcap Active"] = "Hold Bottomcap Active";
|
||||
["Roll Tail Active"] = "Hold Tail Active";
|
||||
--
|
||||
["Roll Topcap Inactive"] = "Hold Topcap Active";
|
||||
["Roll Body Inactive"] = "Hold Body Active";
|
||||
["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
|
||||
["Roll Tail Inactive"] = "Hold Tail Active";
|
||||
}
|
||||
-- explicit, n/w
|
||||
--[[Noteskin.ButtonRedirs = {
|
||||
Center = "Center";
|
||||
UpLeft = "UpLeft";
|
||||
UpRight = "UpRight";
|
||||
DownLeft = "DownLeft";
|
||||
DownRight = "DownRight";
|
||||
}]]
|
||||
Noteskin.BaseRotX = {
|
||||
Center = 0;
|
||||
UpLeft = 0;
|
||||
UpRight = 0;
|
||||
DownLeft = 0;
|
||||
DownRight = 0;
|
||||
}
|
||||
Noteskin.BaseRotY = {
|
||||
Center = 0;
|
||||
UpLeft = 0;
|
||||
UpRight = 180;
|
||||
DownLeft = 0;
|
||||
DownRight = 180;
|
||||
}
|
||||
Noteskin.BaseRotZ = {
|
||||
Center = 0;
|
||||
UpLeft = 0;
|
||||
UpRight = 0;
|
||||
DownLeft = 0;
|
||||
DownRight = 0;
|
||||
}
|
||||
|
||||
--[[--------------------------------------------------------------------------
|
||||
DONT EDIT THE FUNCTION, DON'T COPY AND PASTE THE WHOLE NOTESKIN.LUA
|
||||
JUST MAKE A NEW ONE AND GRAB WHATEVER IS USEFUL FOR YOUR NOTESKIN.
|
||||
phew~
|
||||
|
||||
See cmd-routine-p* noteskin.lua for a simple and clear example on
|
||||
how to do this properly, notice how the rest of the noteskins just
|
||||
have graphics and at least a metrics.ini with few things
|
||||
--]]--------------------------------------------------------------------------
|
||||
local function func()
|
||||
local sButton = Var "Button"
|
||||
local sElement = Var "Element"
|
||||
|
||||
if Noteskin.bBlanks[sElement] then
|
||||
local t = Def.Actor {};
|
||||
if Var "SpriteOnly" then
|
||||
t = LoadActor( "_blank" );
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
|
||||
local ElementToLoad = Noteskin.ElementRedirs[sElement]
|
||||
if not ElementToLoad then
|
||||
ElementToLoad = sElement
|
||||
end
|
||||
|
||||
if sElement == "Explosion"
|
||||
or sElement == "Tap Mine"
|
||||
or sElement == "Receptor"
|
||||
then
|
||||
sButton = "UpLeft"
|
||||
end
|
||||
local path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
||||
if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") )
|
||||
and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") )
|
||||
then
|
||||
path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
||||
end
|
||||
|
||||
local t = LoadActor(path)
|
||||
|
||||
local bRotate = Noteskin.PartsToRotate[ElementToLoad]
|
||||
--rotate by default
|
||||
if bRotate == nil then bRotate = true end
|
||||
if bRotate then
|
||||
t.BaseRotationX=Noteskin.BaseRotX[sButton]
|
||||
t.BaseRotationY=Noteskin.BaseRotY[sButton]
|
||||
t.BaseRotationZ=Noteskin.BaseRotZ[sButton]
|
||||
end
|
||||
|
||||
if sElement == "Tap Lift" then
|
||||
t.InitCommand=function(self)
|
||||
self:pulse();
|
||||
self:effectclock("beat");
|
||||
self:effectmagnitude(1, 0.75, 0);
|
||||
end;
|
||||
end
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
Noteskin.Load = func
|
||||
Noteskin.CommonLoad = func
|
||||
|
||||
local Noteskin = {}
|
||||
|
||||
--bBlanks:
|
||||
Noteskin.bBlanks = {
|
||||
--["element"] = true|false;
|
||||
["Hold Tail Active"] = true;
|
||||
["Hold Tail Active"] = true;
|
||||
["Roll Tail Inactive"] = true;
|
||||
["Roll Tail Inactive"] = true;
|
||||
}
|
||||
Noteskin.PartsToRotate = {
|
||||
--["elemenu"] = true|false;
|
||||
["Roll Head Active"] = false;
|
||||
["Roll Head Inactive"] = false;
|
||||
}
|
||||
Noteskin.ElementRedirs = {
|
||||
--["element"] = "redirected_element";
|
||||
["Hold Head Active"] = "Tap Note";
|
||||
["Hold Head Inactive"] = "Tap Note";
|
||||
["Roll Head Active"] = "Roll Head Active";
|
||||
["Roll Head Inactive"] = "Roll Head Active";
|
||||
["Tap Fake"] = "Tap Note";
|
||||
["Tap Lift"] = "Tap Note";
|
||||
--
|
||||
["Hold Topcap Inactive"] = "Hold Topcap Active";
|
||||
["Hold Body Inactive"] = "Hold Body Active";
|
||||
["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
|
||||
["Hold Tail Inactive"] = "Hold Tail Active";
|
||||
--
|
||||
["Roll Topcap Active"] = "Hold Topcap Active";
|
||||
["Roll Body Active"] = "Hold Body Active";
|
||||
["Roll Bottomcap Active"] = "Hold Bottomcap Active";
|
||||
["Roll Tail Active"] = "Hold Tail Active";
|
||||
--
|
||||
["Roll Topcap Inactive"] = "Hold Topcap Active";
|
||||
["Roll Body Inactive"] = "Hold Body Active";
|
||||
["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
|
||||
["Roll Tail Inactive"] = "Hold Tail Active";
|
||||
}
|
||||
-- explicit, n/w
|
||||
--[[Noteskin.ButtonRedirs = {
|
||||
Center = "Center";
|
||||
UpLeft = "UpLeft";
|
||||
UpRight = "UpRight";
|
||||
DownLeft = "DownLeft";
|
||||
DownRight = "DownRight";
|
||||
}]]
|
||||
Noteskin.BaseRotX = {
|
||||
Center = 0;
|
||||
UpLeft = 0;
|
||||
UpRight = 0;
|
||||
DownLeft = 0;
|
||||
DownRight = 0;
|
||||
}
|
||||
Noteskin.BaseRotY = {
|
||||
Center = 0;
|
||||
UpLeft = 0;
|
||||
UpRight = 180;
|
||||
DownLeft = 0;
|
||||
DownRight = 180;
|
||||
}
|
||||
Noteskin.BaseRotZ = {
|
||||
Center = 0;
|
||||
UpLeft = 0;
|
||||
UpRight = 0;
|
||||
DownLeft = 0;
|
||||
DownRight = 0;
|
||||
}
|
||||
|
||||
--[[--------------------------------------------------------------------------
|
||||
DONT EDIT THE FUNCTION, DON'T COPY AND PASTE THE WHOLE NOTESKIN.LUA
|
||||
JUST MAKE A NEW ONE AND GRAB WHATEVER IS USEFUL FOR YOUR NOTESKIN.
|
||||
phew~
|
||||
|
||||
See cmd-routine-p* noteskin.lua for a simple and clear example on
|
||||
how to do this properly, notice how the rest of the noteskins just
|
||||
have graphics and at least a metrics.ini with few things
|
||||
--]]--------------------------------------------------------------------------
|
||||
local function func()
|
||||
local sButton = Var "Button"
|
||||
local sElement = Var "Element"
|
||||
|
||||
if Noteskin.bBlanks[sElement] then
|
||||
local t = Def.Actor {};
|
||||
if Var "SpriteOnly" then
|
||||
t = LoadActor( "_blank" );
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
|
||||
local ElementToLoad = Noteskin.ElementRedirs[sElement]
|
||||
if not ElementToLoad then
|
||||
ElementToLoad = sElement
|
||||
end
|
||||
|
||||
if sElement == "Explosion"
|
||||
or sElement == "Tap Mine"
|
||||
or sElement == "Receptor"
|
||||
then
|
||||
sButton = "UpLeft"
|
||||
end
|
||||
local path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
||||
if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") )
|
||||
and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") )
|
||||
then
|
||||
path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
||||
end
|
||||
|
||||
local t = LoadActor(path)
|
||||
|
||||
local bRotate = Noteskin.PartsToRotate[ElementToLoad]
|
||||
--rotate by default
|
||||
if bRotate == nil then bRotate = true end
|
||||
if bRotate then
|
||||
t.BaseRotationX=Noteskin.BaseRotX[sButton]
|
||||
t.BaseRotationY=Noteskin.BaseRotY[sButton]
|
||||
t.BaseRotationZ=Noteskin.BaseRotZ[sButton]
|
||||
end
|
||||
|
||||
if sElement == "Tap Lift" then
|
||||
t.InitCommand=cmd(pulse;effectclock,"beat";effectmagnitude,1,0.75,0);
|
||||
end
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
Noteskin.Load = func
|
||||
Noteskin.CommonLoad = func
|
||||
|
||||
return Noteskin
|
||||
@@ -1,113 +1,40 @@
|
||||
return Def.ActorFrame {
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:blend(Blend.Add);
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
|
||||
NoneCommand=function(self)
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
PressCommand=function(self)
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W1Command=function(self)
|
||||
self:setstate(0);
|
||||
self:playcommand("W2");
|
||||
end;
|
||||
W2Command=function(self)
|
||||
self:setstate(0);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W3Command=function(self)
|
||||
self:setstate(1);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W4Command=function(self)
|
||||
self:setstate(2);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W5Command=function(self) end;
|
||||
HitMineCommand=function(self)
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
HeldCommand=function(self)
|
||||
self:setstate(0);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
GlowCommand=function(self)
|
||||
self:stoptweening();
|
||||
self:zoom(1.05);
|
||||
self:diffusealpha(1);
|
||||
self:linear(0.25);
|
||||
self:zoom(1.1);
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:blend(Blend.Add);
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
|
||||
NoneCommand=function(self)
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
PressCommand=function(self)
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W1Command=function(self)
|
||||
self:setstate(0);
|
||||
self:playcommand("W2");
|
||||
end;
|
||||
W2Command=function(self)
|
||||
self:setstate(0);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W3Command=function(self)
|
||||
self:setstate(1);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W4Command=function(self)
|
||||
self:setstate(2);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
W5Command=function(self) end;
|
||||
HitMineCommand=function(self)
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
HeldCommand=function(self)
|
||||
self:setstate(0);
|
||||
self:playcommand("Glow");
|
||||
end;
|
||||
GlowCommand=function(self)
|
||||
self:stoptweening();
|
||||
self:zoom(1);
|
||||
self:diffusealpha(0.4);
|
||||
self:linear(0.3);
|
||||
self:zoom(1.2);
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:zoom(1.1);
|
||||
self:blend(Blend.Add);
|
||||
self:visible(false);
|
||||
end;
|
||||
HoldingOnCommand=function(self)
|
||||
self:visible(true);
|
||||
end;
|
||||
HoldingOffCommand=function(self)
|
||||
self:visible(false);
|
||||
end;
|
||||
};
|
||||
|
||||
|
||||
return Def.ActorFrame {
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
|
||||
|
||||
NoneCommand=cmd(playcommand,"Glow");
|
||||
PressCommand=cmd(playcommand,"Glow");
|
||||
W1Command=cmd(setstate,0;playcommand,"W2");
|
||||
W2Command=cmd(setstate,0;playcommand,"Glow");
|
||||
W3Command=cmd(setstate,1;playcommand,"Glow");
|
||||
W4Command=cmd(setstate,2;playcommand,"Glow");
|
||||
W5Command=cmd();
|
||||
HitMineCommand=cmd(playcommand,"Glow");
|
||||
HeldCommand=cmd(setstate,0;playcommand,"Glow");
|
||||
GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
|
||||
|
||||
NoneCommand=cmd(playcommand,"Glow");
|
||||
PressCommand=cmd(playcommand,"Glow");
|
||||
W1Command=cmd(setstate,0;playcommand,"W2");
|
||||
W2Command=cmd(setstate,0;playcommand,"Glow");
|
||||
W3Command=cmd(setstate,1;playcommand,"Glow");
|
||||
W4Command=cmd(setstate,2;playcommand,"Glow");
|
||||
W5Command=cmd();
|
||||
HitMineCommand=cmd(playcommand,"Glow");
|
||||
HeldCommand=cmd(setstate,0;playcommand,"Glow");
|
||||
GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||
InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
|
||||
HoldingOnCommand=cmd(visible,true);
|
||||
HoldingOffCommand=cmd(visible,false);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
@@ -1,38 +1,21 @@
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#9b376dFF"));
|
||||
self:effectcolor2(color("#9b376dFF"));
|
||||
self:fadetop(0.5);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#cc5176FF"));
|
||||
self:effectcolor2(color("#cc517633"));
|
||||
self:effectclock("bgm");
|
||||
self:effecttiming(1, 0, 0, 0);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_fill")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#cc5176FF"));
|
||||
self:effectcolor2(color("#cc5176FF"));
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft border");
|
||||
|
||||
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376dFF");effectcolor2,color("#9b376dFF");fadetop,0.5);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517633");effectclock,"bgm";effecttiming,1,0,0,0;);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft border");
|
||||
|
||||
|
||||
return t
|
||||
@@ -1,8 +1,3 @@
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
InitCommand=function(self)
|
||||
self:rotationy(180);
|
||||
self:rotationz(180);
|
||||
self:y(-6);
|
||||
self:x(2);
|
||||
end;
|
||||
}
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
|
||||
}
|
||||
|
||||
@@ -1,53 +1,22 @@
|
||||
return Def.ActorFrame {
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Base";
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:setstate(0);
|
||||
end;
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Glow";
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:setstate(1);
|
||||
end;
|
||||
OnCommand=function(self)
|
||||
self:effectclock("bgm");
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#FFFFFFFF"));
|
||||
self:effectcolor2(color("#FFFFFF00"));
|
||||
self:effecttiming(1, 0, 0, 0);
|
||||
end;
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Tap";
|
||||
InitCommand=function(self)
|
||||
self:animate(0);
|
||||
self:setstate(2);
|
||||
self:zoom(1);
|
||||
self:diffusealpha(0);
|
||||
self:blend('BlendMode_Add');
|
||||
end;
|
||||
PressCommand=function(self)
|
||||
self:diffuse(color("#FFFFAA"));
|
||||
self:stoptweening();
|
||||
self:zoom(1.1);
|
||||
self:linear(0.1);
|
||||
self:diffusealpha(0.6);
|
||||
self:zoom(1);
|
||||
end;
|
||||
LiftCommand=function(self)
|
||||
self:diffuse(color("#FFFFAA"));
|
||||
self:stoptweening();
|
||||
self:diffusealpha(0.6);
|
||||
self:zoom(1);
|
||||
self:linear(0.15);
|
||||
self:zoom(1.2);
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
};
|
||||
}
|
||||
return Def.ActorFrame {
|
||||
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Base";
|
||||
InitCommand=cmd(animate,0;setstate,0);
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Glow";
|
||||
InitCommand=cmd(animate,0;setstate,1);
|
||||
OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
|
||||
};
|
||||
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Tap";
|
||||
InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
|
||||
PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
|
||||
LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,50 +1,26 @@
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Base");
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#FFFFFFFF"));
|
||||
self:effectcolor2(color("#FFFFFF22"));
|
||||
self:effectclock("bgm");
|
||||
self:effectperiod(2);
|
||||
end;
|
||||
}
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#FFFFFFFF"));
|
||||
self:effectcolor2(color("#FFFFFF22"));
|
||||
self:effectclock("bgm");
|
||||
self:effectperiod(2);
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=function(self)
|
||||
self:spin();
|
||||
self:effectmagnitude(0, 0, 36);
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#FFFFFF55"));
|
||||
self:effectcolor2(color("#FFFFFF00"));
|
||||
self:effectclock("bgm");
|
||||
self:zoom(1.15);
|
||||
self:effectperiod(2);
|
||||
end;
|
||||
}
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Base");
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,36);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
}
|
||||
|
||||
return t
|
||||
@@ -1,48 +1,27 @@
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#9b376d66"));
|
||||
self:effectcolor2(color("#9b376d66"));
|
||||
end;
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#cc5176FF"));
|
||||
self:effectcolor2(color("#cc517666"));
|
||||
self:effectclock("bgm");
|
||||
self:effecttiming(1, 0, 0, 0);
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#cc5176FF"));
|
||||
self:effectcolor2(color("#cc5176FF"));
|
||||
self:fadetop(1);
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_fill")..{
|
||||
InitCommand=function(self)
|
||||
self:blend(Blend.Add);
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(color("#cc5176FF"));
|
||||
self:effectcolor2(color("#cc5176FF"));
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft border");
|
||||
|
||||
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376d66");effectcolor2,color("#9b376d66"));
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517666");effectclock,"bgm";effecttiming,1,0,0,0;);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF");fadetop,1);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft_fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("UpLeft border");
|
||||
|
||||
|
||||
return t
|
||||
@@ -1,2 +1,4 @@
|
||||
return NOTESKIN:LoadActor("UpLeft","Hold Head")..{
|
||||
return NOTESKIN:LoadActor("UpLeft","Hold Head")..{
|
||||
--InitCommand=cmd(rotationy,180);
|
||||
--BaseRotationY=180;
|
||||
};
|
||||
@@ -1,8 +1,3 @@
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
InitCommand=function(self)
|
||||
self:rotationy(180);
|
||||
self:rotationz(180);
|
||||
self:y(-6);
|
||||
self:x(-2);
|
||||
end;
|
||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
|
||||
Frames = {
|
||||
{ Frame = 0 };
|
||||
{ Frame = 1 };
|
||||
{ Frame = 2 };
|
||||
};
|
||||
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
|
||||
Frames = {
|
||||
{ Frame = 0 };
|
||||
{ Frame = 1 };
|
||||
{ Frame = 2 };
|
||||
};
|
||||
--InitCommand=cmd(rotationy,180);
|
||||
};
|
||||
@@ -1,2 +1,4 @@
|
||||
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
|
||||
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
|
||||
--InitCommand=cmd(rotationy,180);
|
||||
--BaseRotationY=180;
|
||||
};
|
||||
Reference in New Issue
Block a user