Revert "Handle noteskin lua. Thanks to Jousway."
This reverts commit 1532c4e5ab.
This commit is contained in:
@@ -2,64 +2,39 @@ local t = Def.ActorFrame {
|
||||
NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
|
||||
HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand");
|
||||
HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
|
||||
InitCommand=function(self)
|
||||
self:playcommand("HoldingOff");
|
||||
self:finishtweening();
|
||||
end;
|
||||
InitCommand=cmd(playcommand,"HoldingOff";finishtweening);
|
||||
};
|
||||
NOTESKIN:LoadActor( Var "Button", "Roll Explosion" ) .. {
|
||||
RollOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand");
|
||||
RollOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand");
|
||||
InitCommand=function(self)
|
||||
self:playcommand("RollOff");
|
||||
self:finishtweening();
|
||||
end;
|
||||
InitCommand=cmd(playcommand,"RollOff";finishtweening);
|
||||
};
|
||||
NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. {
|
||||
InitCommand=function(self)
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
InitCommand=cmd(diffusealpha,0);
|
||||
W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command");
|
||||
W4Command=NOTESKIN:GetMetricA("GhostArrowDim", "W4Command");
|
||||
W3Command=NOTESKIN:GetMetricA("GhostArrowDim", "W3Command");
|
||||
W2Command=NOTESKIN:GetMetricA("GhostArrowDim", "W2Command");
|
||||
W1Command=NOTESKIN:GetMetricA("GhostArrowDim", "W1Command");
|
||||
HeldCommand=NOTESKIN:GetMetricA("GhostArrowDim", "HeldCommand");
|
||||
JudgmentCommand=function(self)
|
||||
self:finishtweening();
|
||||
end;
|
||||
BrightCommand=function(self)
|
||||
self:visible(false);
|
||||
end;
|
||||
DimCommand=function(self)
|
||||
self:visible(true);
|
||||
end;
|
||||
JudgmentCommand=cmd(finishtweening);
|
||||
BrightCommand=cmd(visible,false);
|
||||
DimCommand=cmd(visible,true);
|
||||
};
|
||||
NOTESKIN:LoadActor( Var "Button", "Tap Explosion Bright" ) .. {
|
||||
InitCommand=function(self)
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
InitCommand=cmd(diffusealpha,0);
|
||||
W5Command=NOTESKIN:GetMetricA("GhostArrowBright", "W5Command");
|
||||
W4Command=NOTESKIN:GetMetricA("GhostArrowBright", "W4Command");
|
||||
W3Command=NOTESKIN:GetMetricA("GhostArrowBright", "W3Command");
|
||||
W2Command=NOTESKIN:GetMetricA("GhostArrowBright", "W2Command");
|
||||
W1Command=NOTESKIN:GetMetricA("GhostArrowBright", "W1Command");
|
||||
HeldCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HeldCommand");
|
||||
JudgmentCommand=function(self)
|
||||
self:finishtweening();
|
||||
end;
|
||||
BrightCommand=function(self)
|
||||
self:visible(true);
|
||||
end;
|
||||
DimCommand=function(self)
|
||||
self:visible(false);
|
||||
end;
|
||||
JudgmentCommand=cmd(finishtweening);
|
||||
BrightCommand=cmd(visible,true);
|
||||
DimCommand=cmd(visible,false);
|
||||
};
|
||||
NOTESKIN:LoadActor( Var "Button", "HitMine Explosion" ) .. {
|
||||
InitCommand=function(self)
|
||||
self:blend("BlendMode_Add");
|
||||
self:diffusealpha(0);
|
||||
end;
|
||||
InitCommand=cmd(blend,"BlendMode_Add";diffusealpha,0);
|
||||
HitMineCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand");
|
||||
};
|
||||
}
|
||||
|
||||
@@ -35,9 +35,7 @@ local function func()
|
||||
t = Def.Actor {};
|
||||
end
|
||||
return t .. {
|
||||
function(self)
|
||||
self:visible(false);
|
||||
end;
|
||||
cmd(visible,false);
|
||||
};
|
||||
end
|
||||
|
||||
|
||||
@@ -4,15 +4,9 @@ return Def.ActorFrame {
|
||||
{ Frame = 2; Delay = 1; };
|
||||
};
|
||||
|
||||
InitCommand=function(self)
|
||||
self:playcommand("Set");
|
||||
end;
|
||||
GameplayLeadInChangedMessageCommand=function(self)
|
||||
self:playcommand("Set");
|
||||
end;
|
||||
SetCommand=function(self)
|
||||
self:visible(GAMESTATE:GetGameplayLeadIn());
|
||||
end;
|
||||
InitCommand=cmd(playcommand, "Set");
|
||||
GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
|
||||
SetCommand=cmd(visible,GAMESTATE:GetGameplayLeadIn());
|
||||
};
|
||||
|
||||
LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. {
|
||||
@@ -22,14 +16,8 @@ return Def.ActorFrame {
|
||||
{ Frame = 2; };
|
||||
};
|
||||
|
||||
InitCommand=function(self)
|
||||
self:playcommand("Set");
|
||||
end;
|
||||
GameplayLeadInChangedMessageCommand=function(self)
|
||||
self:playcommand("Set");
|
||||
end;
|
||||
SetCommand=function(self)
|
||||
self:visible(not GAMESTATE:GetGameplayLeadIn());
|
||||
end;
|
||||
InitCommand=cmd(playcommand, "Set");
|
||||
GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
|
||||
SetCommand=cmd(visible,not GAMESTATE:GetGameplayLeadIn());
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
local File = ...;
|
||||
|
||||
return LoadActor( File ) .. {
|
||||
InitCommand=function(self)
|
||||
self:playcommand("Lift");
|
||||
end;
|
||||
InitCommand=cmd(playcommand,"Lift");
|
||||
ReverseOnCommand=NOTESKIN:GetMetricA("Press", "ReverseOnCommand");
|
||||
ReverseOffCommand=NOTESKIN:GetMetricA("Press", "ReverseOffCommand");
|
||||
PressCommand=NOTESKIN:GetMetricA("Press", "PressCommand");
|
||||
|
||||
Reference in New Issue
Block a user