Revert "Handle noteskin lua. Thanks to Jousway."

This reverts commit 1532c4e5ab.
This commit is contained in:
Jason Felds
2013-07-18 18:02:18 -04:00
parent fb5db73c45
commit ef1190e3db
108 changed files with 1111 additions and 1940 deletions
+18 -31
View File
@@ -1,31 +1,18 @@
local t = Def.ActorFrame {
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap mine underlay' );
Frames = Sprite.LinearFrames( 1, 1 );
InitCommand=function(self)
self:diffuseshift();
self:effectcolor1(0.4, 0, 0, 1);
self:effectcolor2(1, 0, 0, 1);
self:effectclock('beat');
end;
};
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap mine base' );
Frames = Sprite.LinearFrames( 1, 1 );
InitCommand=function(self)
self:spin();
self:effectclock('beat');
self:effectmagnitude(0, 0, 80);
end;
};
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap mine overlay' );
Frames = Sprite.LinearFrames( 1, 1 );
InitCommand=function(self)
self:spin();
self:effectclock('beat');
self:effectmagnitude(0, 0, -40);
end;
};
};
return t;
local t = Def.ActorFrame {
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap mine underlay' );
Frames = Sprite.LinearFrames( 1, 1 );
InitCommand=cmd(diffuseshift;effectcolor1,0.4,0,0,1;effectcolor2,1,0,0,1;effectclock,'beat');
};
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap mine base' );
Frames = Sprite.LinearFrames( 1, 1 );
InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,80);
};
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap mine overlay' );
Frames = Sprite.LinearFrames( 1, 1 );
InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,-40);
};
};
return t;