Revert "Handle noteskin lua. Thanks to Jousway."
This reverts commit 1532c4e5ab.
This commit is contained in:
@@ -1,31 +1,18 @@
|
||||
local t = Def.ActorFrame {
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap mine underlay' );
|
||||
Frames = Sprite.LinearFrames( 1, 1 );
|
||||
InitCommand=function(self)
|
||||
self:diffuseshift();
|
||||
self:effectcolor1(0.4, 0, 0, 1);
|
||||
self:effectcolor2(1, 0, 0, 1);
|
||||
self:effectclock('beat');
|
||||
end;
|
||||
};
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap mine base' );
|
||||
Frames = Sprite.LinearFrames( 1, 1 );
|
||||
InitCommand=function(self)
|
||||
self:spin();
|
||||
self:effectclock('beat');
|
||||
self:effectmagnitude(0, 0, 80);
|
||||
end;
|
||||
};
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap mine overlay' );
|
||||
Frames = Sprite.LinearFrames( 1, 1 );
|
||||
InitCommand=function(self)
|
||||
self:spin();
|
||||
self:effectclock('beat');
|
||||
self:effectmagnitude(0, 0, -40);
|
||||
end;
|
||||
};
|
||||
};
|
||||
return t;
|
||||
local t = Def.ActorFrame {
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap mine underlay' );
|
||||
Frames = Sprite.LinearFrames( 1, 1 );
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,0.4,0,0,1;effectcolor2,1,0,0,1;effectclock,'beat');
|
||||
};
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap mine base' );
|
||||
Frames = Sprite.LinearFrames( 1, 1 );
|
||||
InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,80);
|
||||
};
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap mine overlay' );
|
||||
Frames = Sprite.LinearFrames( 1, 1 );
|
||||
InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,-40);
|
||||
};
|
||||
};
|
||||
return t;
|
||||
|
||||
Reference in New Issue
Block a user