use accessors

This commit is contained in:
Glenn Maynard
2002-12-17 22:07:59 +00:00
parent 6a9f89ff92
commit eefed065cc
2 changed files with 18 additions and 13 deletions
+15 -10
View File
@@ -228,7 +228,7 @@ void Player::Update( float fDeltaTime )
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
// if they got a bad score or haven't stepped on the corresponding tap yet
const TapNoteScore tns = m_TapNoteScores[hn.m_iTrack][iHoldStartIndex];
const TapNoteScore tns = GetTapNoteScore(hn.m_iTrack, iHoldStartIndex);
const bool bSteppedOnTapNote = tns != TNS_NONE && tns != TNS_MISS; // did they step on the start of this hold?
if( hn.m_fStartBeat < fSongBeat && fSongBeat < hn.m_fEndBeat ) // if the song beat is in the range of this hold
@@ -364,7 +364,7 @@ void Player::Step( int col )
//LOG->Trace( "Checking Notes[%d]", iCurrentIndexEarlier );
if( iCurrentIndexEarlier >= 0 &&
GetTapNote(col, iCurrentIndexEarlier) != TAP_EMPTY && // there is a note here
m_TapNoteScores[col][iCurrentIndexEarlier] == TNS_NONE ) // this note doesn't have a score
GetTapNoteScore(col, iCurrentIndexEarlier) == TNS_NONE ) // this note doesn't have a score
{
iIndexOverlappingNote = iCurrentIndexEarlier;
break;
@@ -377,7 +377,7 @@ void Player::Step( int col )
//LOG->Trace( "Checking Notes[%d]", iCurrentIndexLater );
if( iCurrentIndexLater >= 0 &&
GetTapNote(col, iCurrentIndexLater) != TAP_EMPTY && // there is a note here
m_TapNoteScores[col][iCurrentIndexLater] == TNS_NONE ) // this note doesn't have a score
GetTapNoteScore(col, iCurrentIndexLater) == TNS_NONE ) // this note doesn't have a score
{
iIndexOverlappingNote = iCurrentIndexLater;
break;
@@ -395,7 +395,7 @@ void Player::Step( int col )
const float fNoteOffset = fBeatsUntilStep / GAMESTATE->m_fCurBPS; //the offset from the actual step in seconds
TapNoteScore &score = m_TapNoteScores[col][iIndexOverlappingNote];
TapNoteScore score;
if( fPercentFromPerfect < PREFSMAN->m_fJudgeWindowPerfectPercent ) score = TNS_PERFECT;
else if( fPercentFromPerfect < PREFSMAN->m_fJudgeWindowGreatPercent ) score = TNS_GREAT;
@@ -410,6 +410,8 @@ void Player::Step( int col )
bDestroyedNote = (score >= TNS_GOOD);
LOG->Trace("(%2d/%2d)Note offset: %f, Score: %i", m_iOffsetSample, SAMPLE_COUNT, fNoteOffset, score);
SetTapNoteScore(col, iIndexOverlappingNote, score);
if (GAMESTATE->m_SongOptions.m_AutoAdjust == SongOptions::ADJUST_ON)
{
m_fOffset[m_iOffsetSample++] = fNoteOffset;
@@ -432,10 +434,10 @@ void Player::Step( int col )
if (score > TNS_NONE) {
bool bRowDestroyed = true;
for( int t=0; t<m_iNumTracks; t++ ) // did this complete the elminiation of the row?
for( int t=0; t<m_iNumTracks; t++ ) // did this complete the elimination of the row?
{
if( GetTapNote(t, iIndexOverlappingNote) != TAP_EMPTY && // there is a note here
m_TapNoteScores[t][iIndexOverlappingNote] == TNS_NONE ) // and it doesn't have a score
GetTapNoteScore(t, iIndexOverlappingNote) == TNS_NONE ) // and it doesn't have a score
{
bRowDestroyed = false;
break; // stop searching
@@ -457,8 +459,11 @@ void Player::OnRowDestroyed( int iIndexThatWasSteppedOn )
// find the minimum score of the row
TapNoteScore score = TNS_PERFECT;
for( int t=0; t<m_iNumTracks; t++ )
if( m_TapNoteScores[t][iIndexThatWasSteppedOn] >= TNS_BOO )
score = min( score, m_TapNoteScores[t][iIndexThatWasSteppedOn] );
{
TapNoteScore tns = GetTapNoteScore(t, iIndexThatWasSteppedOn);
if( tns >= TNS_BOO )
score = min( score, tns );
}
// remove this row from the NoteField
// bool bHoldNoteOnThisBeat = false;
@@ -539,9 +544,9 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
int iNumMissesThisRow = 0;
for( int t=0; t<m_iNumTracks; t++ )
{
if( GetTapNote(t, r) != TAP_EMPTY && m_TapNoteScores[t][r] == TNS_NONE )
if( GetTapNote(t, r) != TAP_EMPTY && GetTapNoteScore(t, r) == TNS_NONE )
{
m_TapNoteScores[t][r] = TNS_MISS;
SetTapNoteScore(t, r, TNS_MISS);
iNumMissesFound++;
iNumMissesThisRow++;
}