Cleanup.
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@@ -87,12 +87,12 @@ void ScreenSelectMusic::Init()
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ScreenWithMenuElements::Init();
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ScreenWithMenuElements::Init();
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/* Cache: */
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/* Cache: */
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m_sSectionMusicPath = THEME->GetPathS(m_sName,"section music");
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m_sSectionMusicPath = THEME->GetPathS(m_sName,"section music");
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m_sSortMusicPath = THEME->GetPathS(m_sName,"sort music");
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m_sSortMusicPath = THEME->GetPathS(m_sName,"sort music");
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m_sRouletteMusicPath = THEME->GetPathS(m_sName,"roulette music");
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m_sRouletteMusicPath = THEME->GetPathS(m_sName,"roulette music");
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m_sRandomMusicPath = THEME->GetPathS(m_sName,"random music");
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m_sRandomMusicPath = THEME->GetPathS(m_sName,"random music");
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m_sCourseMusicPath = THEME->GetPathS(m_sName,"course music");
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m_sCourseMusicPath = THEME->GetPathS(m_sName,"course music");
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m_sFallbackCDTitlePath = THEME->GetPathG(m_sName,"fallback cdtitle");
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m_sFallbackCDTitlePath = THEME->GetPathG(m_sName,"fallback cdtitle");
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m_TexturePreload.Load( m_sFallbackCDTitlePath );
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m_TexturePreload.Load( m_sFallbackCDTitlePath );
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@@ -187,7 +187,7 @@ void ScreenSelectMusic::BeginScreen()
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m_MusicWheel.BeginScreen();
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m_MusicWheel.BeginScreen();
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m_SelectionState = (SelectionState)0;
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m_SelectionState = SelectionState_SelectingSong;
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ZERO( m_bStepsSelected );
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ZERO( m_bStepsSelected );
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m_bGoToOptions = false;
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m_bGoToOptions = false;
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m_bAllowOptionsMenu = m_bAllowOptionsMenuRepeat = false;
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m_bAllowOptionsMenu = m_bAllowOptionsMenuRepeat = false;
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