[warps] ScaleRegion, InsertRows, DeleteRows to make it point warps to the right place.

This commit is contained in:
Thai Pangsakulyanont
2011-03-26 14:21:06 +07:00
parent 15fd68a7f0
commit eed0be6fe0
2 changed files with 27 additions and 3 deletions
+1 -1
View File
@@ -3503,7 +3503,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
// don't move the step from where it is, just move everything later
NoteDataUtil::InsertRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) );
m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopSeconds) );
m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) );
}
break;
case undo: