[warps] ScaleRegion, InsertRows, DeleteRows to make it point warps to the right place.
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@@ -3503,7 +3503,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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// don't move the step from where it is, just move everything later
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NoteDataUtil::InsertRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) );
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m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopSeconds) );
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m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) );
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}
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break;
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case undo:
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