update the rendered data, not the source data (fixes one-frame glitch)

This commit is contained in:
Glenn Maynard
2005-09-11 23:30:11 +00:00
parent f780036ca0
commit eec7c6255b
+4 -2
View File
@@ -48,8 +48,10 @@ public:
// parameters have no effect.
Actor::SetTextureRenderStates();
for( int i = 0; i < ARRAYSIZE(m_LineStrip); ++i )
m_LineStrip[i].c = this->m_pTempState->diffuse[0];
for( unsigned i = 0; i < m_Quads.size(); ++i )
m_Quads[i].c = this->m_pTempState->diffuse[0];
for( unsigned i = 0; i < VALUE_RESOLUTION*iCircleVertices; ++i )
m_pCircles[i].c = this->m_pTempState->diffuse[0];
DISPLAY->DrawQuads( &m_Quads[0], m_Quads.size() );