clean up perspective
fix mini fix frustum matrix in D3D
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@@ -1227,6 +1227,7 @@ RageMatrix RageDisplay_OGL::GetOrthoMatrix( float l, float r, float b, float t,
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return m;
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}
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/*
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* Although we pair texture formats (eg. GL_RGB8) and surface formats
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* (pairs of eg. GL_RGB8,GL_UNSIGNED_SHORT_5_5_5_1), it's possible for
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